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虚拟现实(VR)技术在 COVID-19 期间治疗心理健康问题的系统评价。

Virtual Reality (VR) Technology for Treatment of Mental Health Problems during COVID-19: A Systematic Review.

机构信息

Department of Psychiatry, Universiti Kebangsaan Malaysia Medical Centre, Cheras, Kuala Lumpur 56000, Malaysia.

Department of Psychiatry, Hospital Sultanah Nur Zahirah (HSNZ), Kuala Terengganu 20400, Malaysia.

出版信息

Int J Environ Res Public Health. 2022 Apr 28;19(9):5389. doi: 10.3390/ijerph19095389.

DOI:10.3390/ijerph19095389
PMID:35564784
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9102209/
Abstract

There was a surge in psychological distress and emotional burnout during the COVID-19 pandemic. Virtual reality (VR) is helpful as a psychological intervention whilst maintaining physical or social distancing. The present systematic review assessed the role of VR as a psychological intervention tool for mental health problems during the COVID-19 pandemic. We conducted a systematic review that followed the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) guidelines. This study used the search-related terms: (Virtual reality OR simulated-3D-environment OR VR) AND (covid! or corona!) AND (mental* OR psychologic* OR well* OR health*) AND (intervention) on six databases, i.e., MEDLINE, PsycINFO, Ovid Medline, EMBASE, ACM digital library, and Cochrane Central Register of Controlled Trials (CENTRAL) from the inception date until 23 June 2021. We finally included four studies in the systematic review out of the 379 references imported for screening. These studies reveal that VR is beneficial as a psychological tool for intervention in individuals with mental health problems. Immersed in the telepresence, interacting in a 3-D format compared to a 2-D layout, having a sense of enjoyment and engagement, activating an affective-motivational state, "escaping" to a virtual from the real world are pivotal faucets of VR as a psychological tool for intervention.

摘要

在 COVID-19 大流行期间,人们的心理困扰和情绪疲惫感剧增。虚拟现实(VR)在保持身体或社交距离的同时,作为一种心理干预手段很有帮助。本系统评价评估了 VR 在 COVID-19 大流行期间作为心理健康问题心理干预工具的作用。我们按照系统评价和荟萃分析的首选报告项目(PRISMA)指南进行了系统评价。本研究使用了以下与搜索相关的术语:(虚拟现实或模拟 3D 环境或 VR)和(covid!或 corona!)和(心理或心理或健康或健康)和(干预),在六个数据库中进行了搜索,即 MEDLINE、PsycINFO、Ovid Medline、EMBASE、ACM 数字图书馆和 Cochrane 对照试验中心注册(CENTRAL),从创建日期到 2021 年 6 月 23 日。我们最终从导入的 379 篇参考文献中筛选出 4 篇研究纳入系统评价。这些研究表明,VR 作为一种心理干预工具,对有心理健康问题的个体是有益的。沉浸在临场感中,与 2D 布局相比,在 3D 格式中进行交互,获得愉悦和参与感,激活情感动机状态,“逃离”现实世界进入虚拟世界,这些都是 VR 作为心理干预工具的关键要素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1ceb/9102209/b901a5d54541/ijerph-19-05389-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1ceb/9102209/5b63155381ae/ijerph-19-05389-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1ceb/9102209/b901a5d54541/ijerph-19-05389-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1ceb/9102209/5b63155381ae/ijerph-19-05389-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1ceb/9102209/b901a5d54541/ijerph-19-05389-g002.jpg

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