Department of Surgery, Radboud University Medical Center, Nijmegen, the Netherlands.
Pain. 2023 Aug 1;164(8):1658-1665. doi: 10.1097/j.pain.0000000000002883. Epub 2023 Mar 22.
There is a rapidly growing body of evidence for the application of virtual reality (VR) in pain management, however, with varying effectiveness. Little is known about patient-related and VR-related factors affecting efficacy of VR. A systematic review and meta-analysis was performed including 122 randomised controlled trials (9138 patients), reporting on subjectively reported pain scores comparing an immersive VR intervention to a non-VR control group. Virtual reality significantly reduced pain in the pooled analysis (standardized mean difference = -0.65, 95% CI -0.76 to -0.54, P < 0.001). Subgroup analyses showed no significant differences between type of pain, ie, VR effects were similar in acute, chronic, and procedural pain conditions. Univariate and multivariate meta-regression analyses were performed to investigate the effect of intervention, patient, and pain characteristics on VR. Virtual reality effectively reduced pain, especially in patients reporting moderate to severe pain and in younger subjects. Studies comparing VR with a control group receiving no distraction methods were associated with higher effect sizes. The effect of VR was not related to a specific frequency or duration of use. Type of software and interaction level were related to VR effects in the univariable, but not in the multivariable, meta-regression analysis. Heterogeneity was considerable for all meta-analyses, and risk of bias was moderate to high in most included studies. Studies on mechanisms behind VR analgesia in younger patients and patients reporting moderate to severe pain are recommended to confirm our hypotheses while taking into account risk of bias and the comparator. Optimal application of VR using treatment modules for long-term pain conditions are an important issue for future research.
虚拟现实(VR)在疼痛管理中的应用证据越来越多,但效果不一。对于影响 VR 疗效的患者相关和 VR 相关因素知之甚少。我们进行了一项系统评价和荟萃分析,纳入了 122 项随机对照试验(9138 名患者),报告了比较沉浸式 VR 干预与非 VR 对照组的主观疼痛评分。荟萃分析显示 VR 显著降低了疼痛(标准化均数差=-0.65,95%CI-0.76 至-0.54,P<0.001)。亚组分析显示,疼痛类型之间无显著差异,即 VR 对急性、慢性和程序性疼痛的效果相似。进行了单变量和多变量元回归分析,以调查干预、患者和疼痛特征对 VR 的影响。VR 有效减轻了疼痛,尤其是在报告中度至重度疼痛和年轻患者中。与对照组未接受分散注意力方法的 VR 比较研究与更高的效应量相关。VR 的效果与特定的使用频率或持续时间无关。软件类型和交互水平在单变量分析中与 VR 效果相关,但在多变量分析中不相关。所有荟萃分析的异质性都相当大,大多数纳入研究的偏倚风险为中度至高度。建议对年轻患者和报告中度至重度疼痛的患者进行 VR 镇痛机制的研究,以验证我们的假设,同时考虑偏倚风险和对照。针对长期疼痛状况使用治疗模块进行 VR 的最佳应用是未来研究的一个重要问题。