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“再现游戏”的法律、心理健康及社会心理结果:一项准实验研究

Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study.

作者信息

Tsai Jack, Huang Minda, Daniels Kathleen, Harteveld Casper, Jackson Dan

机构信息

Department of Psychiatry, Yale University School of Medicine, New Haven, CT, USA.

U.S. Department of Veterans Affairs, National Center on Homelessness Among Veterans, West Haven, CT, USA.

出版信息

Psychiatr Psychol Law. 2022 Feb 10;30(2):133-143. doi: 10.1080/13218719.2021.2003266. eCollection 2023.

Abstract

This study evaluated a pair of video games called the RePresent games that taught users how to represent themselves in civil court. A quasi-experimental study was conducted that compared 69 RePresent game users and 78 non-game users with civil legal issues across four U.S. states on legal, mental health and psychosocial outcomes over 3 months. The results revealed that RePresent game users reported greater legal knowledge, better mental health and higher quality of life than non-game users across time, and a greater rate of improvement in legal knowledge than non-game users over time. These findings suggest that gamifying education about legal procedures for the general public holds great potential in helping individuals obtain self-help legal assistance although some formal mental health treatment may be needed for many seeking legal aid.

摘要

本研究评估了一款名为“重现游戏”的视频游戏,该游戏教用户如何在民事法庭上自我陈述。研究采用了准实验设计,比较了美国四个州的69名“重现游戏”用户和78名有民事法律问题的非游戏用户在3个月内的法律、心理健康和社会心理结果。结果显示,“重现游戏”用户在各个时间点上报的法律知识更丰富、心理健康状况更好、生活质量更高,且随着时间推移,其法律知识的提升速度比非游戏用户更快。这些发现表明,将面向公众的法律程序教育游戏化,在帮助个人获得自助法律援助方面具有巨大潜力,不过许多寻求法律援助的人可能还需要一些正式的心理健康治疗。

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本文引用的文献

1
Psychosocial and Mental Health Characteristics of RePresent Game Users.代表性游戏用户的社会心理和心理健康特征。
J Am Acad Psychiatry Law. 2020 Sep;48(3):335-344. doi: 10.29158/JAAPL.003922-19. Epub 2020 May 13.

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