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利用虚拟现实技术传递电子烟和二手气溶胶预防信息:对情感宣传设计的启示。

Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design.

机构信息

School of Communication, Northern Arizona University, Flagstaff, Arizona, USA.

Hank Greenspun School of Journalism & Media Studies, University of Nevada, Las Vegas, Nevada, USA.

出版信息

Cyberpsychol Behav Soc Netw. 2023 Apr;26(4):279-287. doi: 10.1089/cyber.2022.0231. Epub 2023 Mar 30.

DOI:10.1089/cyber.2022.0231
PMID:36999903
Abstract

Vaping has dramatically increased in recent years among young adults. To increase risk perceptions and promote preventive behaviors against vaping and secondhand e-cigarette aerosol (SHA), this study designed and tested virtual reality (VR) messages based on the theory of psychological distance. We randomly assigned 137 participants to see one of three messages: a VR message presenting SHAs impact on the self (VR-Self), a VR message showing SHAs impact on others (VR-Other), and a print advertisement. Risk perceptions and preventive intentions/behaviors were assessed at three different times: before, immediately after, and 1 week after the experimental treatment. All three messages increased desired intentions and risk perceptions immediately, reduced vaping interest both immediately and 1 week after message exposure, and increased behavior to persuade others to quit vaping after a week. Compared with the print advertisement, VR-Other generated less vaping interest immediately following message exposure (β = 1.40,  = 0.05). After 1 week, VR-Self (β = 1.62,  = 0.05) and VR-Other (β = 2.37,  = 0.01) generated less vaping interest than the print advertisement. VR-Other also generated a higher level of perceived harm of SHA (β = 1.27,  = 0.01) than the print advertisement. VRs advantage over print in reducing vaping interest was increased after 1 week. Although VR-Other generated less emotions, such as fear, than VR-Self ( = 2.48,  = 0.02) and print ( = -2.82,  = 0.02), its persuasiveness was not hindered. Disgust increased the intentions to persuade others to quit vaping immediately after the experimental treatment (β = 0.85,  = 0.02), and anger aroused by recalling the messages decreased vaping interest 1 week later (β = -2.07,  = 0.02).

摘要

近年来,年轻人使用电子烟的情况急剧增加。为了提高对电子烟和二手电子气溶胶(SHA)的风险认知,促进预防行为,本研究基于心理距离理论设计并测试了虚拟现实(VR)信息。我们随机分配 137 名参与者观看以下三种信息之一:展示 SHA 对自身影响的 VR 信息(VR-Self)、展示 SHA 对他人影响的 VR 信息(VR-Other)和印刷广告。风险认知和预防意图/行为在三个不同时间点进行评估:实验治疗前、治疗后即刻和治疗后 1 周。所有三种信息都立即增加了期望的意图和风险认知,降低了即刻和暴露于信息后 1 周的电子烟兴趣,并增加了说服他人戒烟的行为。与印刷广告相比,VR-Other 在暴露于信息后即刻产生的电子烟兴趣较低(β=1.40,p=0.05)。1 周后,VR-Self(β=1.62,p=0.05)和 VR-Other(β=2.37,p=0.01)产生的电子烟兴趣低于印刷广告。VR-Other 还产生了更高的 SHA 感知危害(β=1.27,p=0.01)比印刷广告。VR 在降低电子烟兴趣方面相对于印刷广告的优势在 1 周后增加。尽管 VR-Other 产生的恐惧等情绪(p=2.48,p=0.02)和印刷广告(p=-2.82,p=0.02)比 VR-Self 少,但它的说服力并未受到阻碍。厌恶感增加了实验治疗后即刻说服他人戒烟的意愿(β=0.85,p=0.02),而回忆信息引起的愤怒在 1 周后降低了电子烟兴趣(β=-2.07,p=0.02)。

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