IEEE Trans Vis Comput Graph. 2024 Jul;30(7):4122-4136. doi: 10.1109/TVCG.2023.3251188. Epub 2024 Jun 27.
How we perceive and experience the world around us is inherently multisensory. Most of the Virtual Reality (VR) literature is based on the senses of sight and hearing. However, there is a lot of potential for integrating additional stimuli into Virtual Environments (VEs), especially in a training context. Identifying the relevant stimuli for obtaining a virtual experience that is perceptually equivalent to a real experience will lead users to behave the same across environments, which adds substantial value for several training areas, such as firefighters. In this article, we present an experiment aiming to assess the impact of different sensory stimuli on stress, fatigue, cybersickness, Presence and knowledge transfer of users during a firefighter training VE. The results suggested that the stimulus that significantly impacted the user's response was wearing a firefighter's uniform and combining all sensory stimuli under study: heat, weight, uniform, and mask. The results also showed that the VE did not induce cybersickness and that it was successful in the task of transferring knowledge.
我们对周围世界的感知和体验本质上是多感官的。大多数虚拟现实 (VR) 文献都基于视觉和听觉。然而,将额外的刺激物整合到虚拟环境 (VE) 中有很大的潜力,特别是在培训方面。确定获得与真实体验在感知上等效的虚拟体验的相关刺激物将使用户在不同环境中表现相同,这为消防员等多个培训领域增加了巨大的价值。在本文中,我们提出了一项实验,旨在评估在消防员培训 VE 中使用不同感官刺激物对用户的压力、疲劳、晕动症、存在感和知识转移的影响。结果表明,对用户反应影响最大的刺激是穿着消防制服并结合研究中的所有感官刺激:热、重量、制服和口罩。结果还表明,VE 不会引起晕动症,并且在知识转移任务中是成功的。