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消费者虚拟环境中网络晕动症测量的模拟器晕动症问卷及其变体的心理计量学评估。

Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.

机构信息

Bahcesehir University, Institute of Social Sciences, Game Design Graduate Programme, Turkey.

Bahcesehir University, Faculty of Communication, Dept. of Communication Design, Turkey.

出版信息

Appl Ergon. 2020 Jan;82:102958. doi: 10.1016/j.apergo.2019.102958. Epub 2019 Sep 26.

Abstract

Cybersickness, i.e. visually induced motion sickness, remains as a negative effect that is detrimental to the user experience of VEs (virtual environments) developed for VR (virtual reality) consumers. As the VR technology evolves, it is rather triggered by application aspects rather than hardware limitations. For this reason, there is still a need for a measurement method to assess and compare VEs for cybersickness effects. SSQ (Simulation Sickness Questionnaire) is used for measuring users' level of sickness symptoms and is highly appreciated in VR research. However, it is criticized for its psychometric qualities and applicability in VR, as a measure of cybersickness. Recently, two variants of SSQ were offered for measuring cybersickness, CSQ (Cybersickness Questionnaire) and VRSQ (Virtual Reality Sickness Questionnaire). There is also another variant with a different factor structure, which we call FSSQ, that is based on French translation of SSQ. Our study compares SSQ and these variants for their psychometric qualities; construct validity, discriminant validity, internal reliability, test-retest reliability and sensitivity to distinguish application aspects of VEs that are related to cybersickness. Using a within-subjects experiment design, we evaluated 7 different VEs with 32 participants through 9 sessions, resulting with 288 responses to the 16-item SSQ. Results suggested that both VRSQ and CSQ were valid and reliable measures of cybersickness, as well as being sensitive to application aspects such as translational and rotational movements required by users for navigation in VEs. Compared to SSQ and FSSQ; the cybersickness questionnaires, CSQ and VRSQ, revealed better indicators of validity. On the other hand, we assume that the development of the two cybersickness scales had limitations in sample size to represent VR consumers and limitations in stimuli to represent the applications aspects of consumer VEs. We suggest further evaluation of cybersickness symptoms with larger samples and broader range of applications to identify the symptoms and the construct of a subjective measurement tool.

摘要

晕动病,即视觉诱发的运动病,仍然是虚拟现实 (VR) 消费者开发的虚拟环境 (VE) 的用户体验的负面影响。随着 VR 技术的发展,它更多地是由应用方面引发的,而不是由硬件限制引起的。因此,仍然需要一种测量方法来评估和比较虚拟环境的晕动病效应。SSQ(模拟晕动病问卷)用于测量用户的晕动病症状水平,在 VR 研究中受到高度评价。然而,它在 VR 中的心理测量质量和适用性方面受到了批评,作为晕动病的一种测量方法。最近,提供了两种 SSQ 的变体来测量晕动病,CSQ(晕动病问卷)和 VRSQ(虚拟现实晕动病问卷)。还有另一种变体,具有不同的因素结构,我们称之为 FSSQ,它是基于 SSQ 的法语翻译。我们的研究比较了 SSQ 及其变体的心理测量质量;结构效度、判别效度、内部可靠性、重测信度和敏感性,以区分与晕动病相关的虚拟环境的应用方面。使用被试内实验设计,我们通过 9 次会议评估了 7 种不同的 VE,共有 32 名参与者,对 16 项 SSQ 共获得 288 次响应。结果表明,VRSQ 和 CSQ 都是晕动病的有效和可靠的测量方法,并且对用户在 VE 中导航所需的平移和旋转运动等应用方面敏感。与 SSQ 和 FSSQ 相比,晕动病问卷 CSQ 和 VRSQ 显示出更好的有效性指标。另一方面,我们假设这两种晕动病量表的发展在样本量方面存在限制,无法代表 VR 消费者,在刺激方面也存在限制,无法代表消费者 VE 的应用方面。我们建议进一步使用更大的样本量和更广泛的应用来评估晕动病症状,以确定症状和主观测量工具的结构。

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