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用于学龄儿童中枢听觉处理障碍筛查的严肃游戏:开发与验证研究

Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study.

作者信息

Gabaldón-Pérez Ana-Marta, Dolón-Poza María, Eckert Martina, Máximo-Bocanegra Nuria, Martín-Ruiz María-Luisa, Pau De La Cruz Iván

机构信息

Grupo de Investigación Innovación Tecnológica para las Personas (InnoTep), Departamento de Ingeniería Telemática y Electrónica, ETSIS de Telecomunicación, Campus Sur, Universidad Politécnica de Madrid, Madrid, Spain.

Centro de Investigación en Tecnologías Software y Sistemas Multimedia para la Sostenibilidad (CITSEM), Universidad Politécnica de Madrid, Madrid, Spain.

出版信息

JMIR Serious Games. 2023 Apr 26;11:e40284. doi: 10.2196/40284.

Abstract

BACKGROUND

Currently, many central auditory processing disorder screening tests are available for children, and serious games (SGs) are frequently used as a tool for the diagnosis of different neural deficits and disorders in health care. However, it has not been possible to find a proposal that unifies both ideas. In addition, the validation and improvement of SGs, in general, does not take into account the player-game interaction, thus omitting valuable information about the playability and usability of the game.

OBJECTIVE

This study presented Amalia's Planet, a game conceived for use in school environments, which allows a first assessment of a child through their performance of the proposed tasks related to different aspects of auditory performance. In addition, the game defines a series of events in relation to the execution of the tasks, which were evaluated for the subsequent optimization of its performance and the improvement of its usability.

METHODS

Using screening tools based on the use of SG technologies, a total of 87 school-age children were evaluated to test the various hypotheses proposed in this study. By grouping users according to whether they had personal history of hearing pathologies, the discriminant power, playability, and usability of the final solution were examined using traditional statistical techniques and process mining (PM) algorithms.

RESULTS

With a confidence level of 80% for test 2 (P=.19), there was no statistical evidence to reject the null hypothesis that a player's performance is affected by whether the player had a previous auditory pathology. Furthermore, the tool allowed the screening of 2 players initially categorized as healthy because of their low level of performance in the tests and the similarity of their behavior with that of the group of children with a previous pathology. With regard to the validation of the proposed solution, the use of PM techniques made it possible to detect the existence of events that lasted too long, which can lead to player frustration, and to discover small structural flaws in the game.

CONCLUSIONS

SGs seem to be an appropriate tool for the screening of children at risk of central auditory processing disorder. Moreover, the set of PM techniques provides a reliable source of information regarding the playability and usability of the solution to the development team, allowing its continuous optimization.

摘要

背景

目前,有许多针对儿童的中枢听觉处理障碍筛查测试,严肃游戏(SGs)经常被用作诊断医疗保健中不同神经缺陷和障碍的工具。然而,尚未找到将这两种理念统一起来的方案。此外,一般而言,SGs的验证和改进并未考虑玩家与游戏的交互,从而忽略了有关游戏可玩性和可用性的宝贵信息。

目的

本研究展示了“阿玛利亚星球”游戏,该游戏专为学校环境设计,可通过儿童完成与听觉表现不同方面相关的任务对其进行初步评估。此外,该游戏定义了一系列与任务执行相关的事件,对这些事件进行评估以便随后优化其性能并提高其可用性。

方法

使用基于SG技术的筛查工具,对总共87名学龄儿童进行评估,以检验本研究中提出的各种假设。通过根据用户是否有听力疾病个人史进行分组,使用传统统计技术和过程挖掘(PM)算法来检验最终方案的判别能力、可玩性和可用性。

结果

在测试2中,置信水平为80%(P = 0.19),没有统计证据拒绝原假设,即玩家的表现不受玩家先前是否有听觉疾病的影响。此外,该工具能够筛查出2名最初因测试表现水平低且行为与有先前疾病的儿童组相似而被归类为健康的玩家。关于所提出方案的验证,使用PM技术能够检测到持续时间过长的事件,这可能导致玩家沮丧,并发现游戏中存在的小结构缺陷。

结论

SGs似乎是筛查有中枢听觉处理障碍风险儿童的合适工具。此外,PM技术集为开发团队提供了有关该解决方案可玩性和可用性的可靠信息来源,使其能够持续优化。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e63a/10173044/637cc79957ad/games_v11i1e40284_fig1.jpg

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