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基于设计的研究:电子 PBL 与多媒体动画

e-PBL with multimedia animations: a design-based research.

机构信息

Medical Education and Informatics, Gazi University, Ankara, Turkey.

Curriculum and Instruction, Tokat Gaziosmanpasa University, Tokat, Turkey.

出版信息

BMC Med Educ. 2023 May 16;23(1):338. doi: 10.1186/s12909-023-04298-x.

Abstract

BACKGROUND

This study was conducted to explore the effectiveness of online problem-based learning (e-PBL) with multimedia animation scenarios by comparing the face-to-face (f2f) PBL method with paper-based scenarios. Adapting different f2f teaching methodologies to online environments is a significant problem that urgently needs attention, particularly in health education.

METHODS

This study is part of design-based research and consists of three phases, which comprise design, analysis, and re-design. First, the animation-based problem scenarios were developed, and the learning environment (e-PBL) elements were organized. Then animation-based scenarios and the e-PBL environment were used, and problems related to the use of the environment were determined with an experimental study which was based on a pretest-posttest control group design. Finally, we used the following three measurement tools in the data collection process: a scale to determine the effectiveness of PBL, an attitude scale toward PBL, and the Clinical Objective Reasoning Exams (CORE). The study group in this research comprised 92 medical undergraduates (47 female and 45 male).

RESULTS

There were similar scores between the two groups (e-PBL and f2f) in terms of the effectiveness of the platforms, the attitudes of the medical undergraduates, and the CORE scores. Also, there were positive relationships between the attitude scores, grade point average (GPA), and PBL scores of the undergraduates. Another significant positive relationship was found between the CORE scores and the GPA.

CONCLUSIONS

The animation-supported e-PBL environment positively effects the participants' knowledge, skills, and attitude. Students who have high academic scores attitude positively towards e-PBL. Providing problem scenarios as multimedia animations is the innovative face of the research. They have been produced inexpensively with off-the-shelf web-based animation apps. These technological advances may democratize the production of video-based cases in the future. Although the results of this study were obtained before the pandemic, they showed no differences between e-PBL and f2f-PBL in terms of effectiveness.

摘要

背景

本研究旨在通过将基于多媒体动画场景的在线问题式学习(e-PBL)与基于纸质场景的面对面(f2f)PBL 方法进行比较,来探索其有效性。将不同的面对面教学方法改编到在线环境中是一个亟待关注的重要问题,特别是在健康教育领域。

方法

本研究是基于设计的研究的一部分,包含三个阶段,分别为设计、分析和重新设计。首先,开发基于动画的问题场景,并组织学习环境(e-PBL)元素。然后,使用基于动画的场景和 e-PBL 环境,并通过基于前测后测控制组设计的实验研究确定与环境使用相关的问题。最后,我们在数据收集过程中使用了以下三种测量工具:一种用于确定 PBL 效果的量表、一种 PBL 态度量表和临床客观推理考试(CORE)量表。本研究的实验组由 92 名医学本科生组成(47 名女性和 45 名男性)。

结果

在平台的有效性、医学生的态度以及 CORE 分数方面,实验组和对照组(e-PBL 和 f2f)的得分相似。此外,学生的态度得分、平均绩点(GPA)和 PBL 得分之间存在正相关关系。另外,还发现 CORE 分数与 GPA 之间存在显著的正相关关系。

结论

动画支持的 e-PBL 环境对参与者的知识、技能和态度产生积极影响。成绩高的学生对 e-PBL 持积极态度。以多媒体动画形式提供问题场景是本研究的创新点。这些场景是使用现成的基于网络的动画应用程序以低成本制作的。这些技术进步可能会使未来视频案例的制作民主化。尽管本研究的结果是在疫情之前获得的,但它们并未显示 e-PBL 和 f2f-PBL 在有效性方面存在差异。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a9c6/10186646/954b43b4468c/12909_2023_4298_Fig1_HTML.jpg

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