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一款基于照片墙(Instagram)的教育游戏在护理学学士学位课程中的有效性:一项实验研究。

The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study.

作者信息

Rosa-Castillo Antonio, García-Pañella Oscar, Roselló-Novella Alba, Maestre-Gonzalez Elena, Pulpón-Segura Anna, Icart-Isern Teresa, Solà-Pola Montserrat

机构信息

School of Nursing, Faculty of Medicine and Health Sciences, University of Barcelona, Spain.

School of New Interactive Technologies, University of Barcelona, Spain.

出版信息

Nurse Educ Pract. 2023 Jul;70:103656. doi: 10.1016/j.nepr.2023.103656. Epub 2023 May 9.

Abstract

BACKGROUND

Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes.

METHOD

Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year.

RESULTS

After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups.

CONCLUSION

Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.

摘要

背景

游戏化是一种新颖的教育方法,它采用游戏元素,通过参与式学习激励学生。本研究的目的是衡量参与基于照片墙(Instagram)的教育游戏对学习成果的影响。

方法

采用实验设计,研究对象为291名在2020 - 2021学年修读护理学学士学位一年级课程的大学生。

结果

排除预测试敏化影响后,我们发现参与教育游戏有积极效果。实验组学生的期末成绩平均提高了0.62分。

结论

参与基于照片墙的教育游戏的护理本科生比未参与游戏的学生有更好的学习成果。

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