School of Nursing, Faculty of Medicine and Health Sciences, University of Barcelona, Spain.
School of New Interactive Technologies, University of Barcelona, Spain.
Nurse Educ Today. 2022 Nov;118:105533. doi: 10.1016/j.nedt.2022.105533. Epub 2022 Sep 5.
Gamification has been shown to lead to greater motivation and participation among students. Currently, many teachers use social networks to share supplementary course materials and student work, but they have not incorporated gamified educational activities into social networking sites.
To determine nursing students' satisfaction with an Instagram-based educational game and their perceptions of its effects on their learning.
We conducted a cross-sectional, descriptive, observational study.
First-year nursing students in the subject "Dietetics and Nutrition".
Of the total sample, 71.7 % agreed that gamification had helped them assimilate the content. Between 66 % and 70 % agreed that the experience had motivated them to keep up with the subject and learn more about the topic, that it had helped them to better understand certain concepts of the subject, that they would recommend the experience to other students, and that they enjoyed the experience of playing a game while learning. 71.7 % of them were in favour of increased use of gamification in other subjects.
The use of an Instagram-based educational game as a complement to in-class teaching was useful, enjoyable, and motivating for the acquisition of new knowledge.
游戏化已被证明可以提高学生的积极性和参与度。目前,许多教师使用社交网络来分享补充课程材料和学生作业,但他们尚未将游戏化教育活动纳入社交网络。
确定护理专业学生对基于 Instagram 的教育游戏的满意度以及他们对其学习效果的看法。
我们进行了一项横断面、描述性、观察性研究。
“饮食与营养”课程的一年级护理专业学生。
在总样本中,71.7%的人同意游戏化帮助他们理解了内容。66%至 70%的人同意该体验激发了他们跟上课程并学习更多主题内容的动力,帮助他们更好地理解了主题的某些概念,他们会向其他学生推荐该体验,并且喜欢在学习的同时玩游戏的体验。71.7%的人赞成在其他科目中增加游戏化的使用。
将基于 Instagram 的教育游戏用作课堂教学的补充是有用的、有趣的,并且可以激发新知识的获取。