Department of Psychiatry, Icahn School of Medicine at Mount Sinai, New York, NY, United States; Center for Computational Psychiatry, Icahn School of Medicine at Mount Sinai, New York, NY, United States.
Department of Psychiatry, Icahn School of Medicine at Mount Sinai, New York, NY, United States; Department of Neuroscience, Icahn School of Medicine at Mount Sinai, New York, NY, United States; Center for Computational Psychiatry, Icahn School of Medicine at Mount Sinai, New York, NY, United States.
Addict Behav. 2023 Sep;144:107752. doi: 10.1016/j.addbeh.2023.107752. Epub 2023 May 13.
Traditionally, craving is considered a defining feature of drug addiction. Accumulating evidence suggests that craving can also exist in behavioral addictions (e.g., gambling disorder) without drug-induced effects. However, the degree to which mechanisms of craving overlap between classic substance use disorders and behavioral addictions remains unclear. There is, therefore, an urgent need to develop an overarching theory of craving that conceptually integrates findings across behavioral and drug addictions. In this review, we will first synthesize existing theories and empirical findings related to craving in both drug-dependent and -independent addictive disorders. Building on the Bayesian brain hypothesis and previous work on interoceptive inference, we will then propose a computational theory for craving in behavioral addiction, where the target of craving is execution of an action (e.g., gambling) rather than a drug. Specifically, we conceptualize craving in behavioral addiction as a subjective belief about physiological states of the body associated with action completion and is updated based on both a prior belief ("I need to act to feel good") and sensory evidence ("I cannot act"). We conclude by briefly discussing the therapeutic implications of this framework. In summary, this unified Bayesian computational framework for craving generalizes across addictive disorders, provides explanatory power for ostensibly conflicting empirical findings, and generates strong hypotheses for future empirical studies. The disambiguation of the computational components underlying domain-general craving using this framework will lead to a deeper understanding of, and effective treatment targets for, behavioral and drug addictions.
传统上,成瘾被认为是药物成瘾的一个决定性特征。越来越多的证据表明,即使没有药物引起的效果,成瘾行为(如赌博障碍)也可能存在成瘾。然而,在经典物质使用障碍和成瘾行为之间,成瘾的机制在多大程度上重叠仍然不清楚。因此,迫切需要开发一种总体成瘾理论,该理论从概念上整合了成瘾行为和药物成瘾的研究结果。在这篇综述中,我们首先将综合与药物依赖和非药物依赖成瘾障碍相关的现有成瘾理论和实证研究结果。基于贝叶斯大脑假说和以前关于内感受推断的工作,我们将提出一种关于成瘾行为的成瘾计算理论,其中成瘾的目标是执行一个动作(如赌博)而不是药物。具体来说,我们将成瘾行为中的成瘾行为概念化为与动作完成相关的身体生理状态的主观信念,并根据先验信念(“我需要行动才能感觉良好”)和感官证据(“我不能行动”)进行更新。最后,我们简要讨论了这一框架的治疗意义。总之,这种统一的贝叶斯计算成瘾框架适用于所有成瘾障碍,为表面上相互矛盾的实证研究结果提供了解释力,并为未来的实证研究产生了强烈的假设。使用这个框架来澄清一般领域的成瘾的计算成分,将导致对成瘾行为和药物成瘾的更深入理解,并为其提供有效的治疗靶点。