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新冠疫情期间青少年游戏使用增加及与健康相关的风险行为

Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic.

作者信息

Kim Young-Jae, Lee Chan Sol, Kang Seung-Woo

机构信息

Department of Physical Education of Chung, Ang University, 06974 Seoul, Republic of Korea.

出版信息

Curr Psychol. 2023 Apr 3:1-12. doi: 10.1007/s12144-023-04466-8.

Abstract

This study examines adolescent game usage and corresponding health-related risk behaviors during a period of limited social interaction and activity due to the COVID-19 pandemic. Participants included 225 middle- and 225 high-school students in Seoul who completed a survey online from October 1 to 30, 2021. The study measured participants' game usage level and the health-related risk behavior index. Findings showed that participants who engaged in excessive gaming showed higher levels of health-related risk behaviors. A multivariate analysis of variance was conducted to compare the health-related risk behaviors of students in the general, potential, and high-risk groups on excessive gaming. Results indicated that female students in the high-risk group showed higher stress levels and fatigue ( = 5.549,  < .01, Cohen's  = 0.016) than the males of the same group. However, male students showed higher physical inactivity levels ( = 3.195,  > .05, Cohen's  = 0.009) than females. The post hoc test indicated clear sex distinctions among the general, potential, and high-risk groups on excessive gaming ( < .001). Among the high-risk game usage group, female students displayed a higher level of risk behaviors than males. Adolescent gaming addiction should be considered an emotional and behavioral disorder for which parental guidance and support are needed, and counseling experts and professionals must come together to provide a cure and reform program.

摘要

本研究考察了在因新冠疫情导致社交互动和活动受限期间青少年的游戏使用情况以及相应的健康相关风险行为。参与者包括首尔的225名初中生和225名高中生,他们于2021年10月1日至30日在线完成了一项调查。该研究测量了参与者的游戏使用水平和健康相关风险行为指数。研究结果表明,过度玩游戏的参与者表现出更高水平的健康相关风险行为。进行了多变量方差分析,以比较普通、潜在和高风险过度游戏组学生的健康相关风险行为。结果表明,高风险组的女学生比同组男学生表现出更高的压力水平和疲劳程度(F = 5.549,p <.01,科恩d = 0.016)。然而,男学生的身体活动不足水平高于女学生(F = 3.195,p >.05,科恩d = 0.009)。事后检验表明,在过度游戏方面,普通、潜在和高风险组之间存在明显的性别差异(p <.001)。在高风险游戏使用组中,女学生表现出比男学生更高水平的风险行为。青少年游戏成瘾应被视为一种需要家长指导和支持的情绪和行为障碍,咨询专家和专业人员必须共同提供治疗和矫正方案。

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