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社会活动、自我效能感、游戏态度和游戏成瘾。

Social activities, self-efficacy, game attitudes, and game addiction.

机构信息

Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, Michigan 48824, USA.

出版信息

Cyberpsychol Behav Soc Netw. 2011 Apr;14(4):213-21. doi: 10.1089/cyber.2009.0289. Epub 2010 Nov 10.

DOI:10.1089/cyber.2009.0289
PMID:21067285
Abstract

This study examines whether social activities with parents, online and offline social self-efficacy, and attitudes toward gaming are associated with the degree of game addiction among adolescents. Using data from a survey of 600 middle- and high-school students in South Korea, we tested the relationships of personal characteristics (grade point average and time spent on gaming each day), social self-efficacy (both on- and offline), general social activities (with parents, friends, and teachers), gaming activities with parents, and attitudes toward gaming (those of self, parents, friends, and teachers) with the degree of game addiction. In addition, we conducted ANOVA tests to determine the differences among three groups: non-addicts (NA), possible (mild or moderate) addicts (PA), and Internet addicts (IA). The results show that social self-efficacy in the real world (offline) was negatively related with the degree of game addiction, whereas social self-efficacy in the virtual world (online) indicated a positive association. Social activities with parents are negatively associated with game addiction, although no relationship is found between gaming activities with parents and game addiction. Parental attitude toward gaming has a negative relationship with the addiction. Results and implications are discussed.

摘要

本研究旨在探讨青少年与父母的社交活动、线上和线下社交自我效能感、以及对游戏的态度是否与游戏成瘾程度有关。我们使用了来自韩国 600 名中学生和高中生的调查数据,检验了个人特征(平均绩点和每天玩游戏的时间)、社交自我效能感(线上和线下)、一般社交活动(与父母、朋友和老师)、与父母一起玩游戏的活动以及对游戏的态度(对自己、父母、朋友和老师的态度)与游戏成瘾程度的关系。此外,我们还进行了方差分析测试,以确定三个组之间的差异:非成瘾者(NA)、可能(轻度或中度)成瘾者(PA)和互联网成瘾者(IA)。结果表明,现实世界(线下)的社交自我效能感与游戏成瘾程度呈负相关,而虚拟世界(线上)的社交自我效能感则呈正相关。与父母的社交活动与游戏成瘾呈负相关,尽管与父母一起玩游戏的活动与游戏成瘾之间没有关系。父母对游戏的态度与成瘾呈负相关。讨论了结果和意义。

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