Yeh Ching-Wen, Chen Tser-Yieth
Department of Digital Culture Creation and Multimedia, China University of Science and Technology, No. 245, Academia Road, Section 3, Nankang, Taipei City, Taiwan.
Graduate Institute of International Business, National Taipei University, No. 151, University Road, Sanhsia District, 23745 New Taipei City, Taiwan Republic of China.
Curr Psychol. 2023 Jun 1:1-13. doi: 10.1007/s12144-023-04789-6.
This study explores the relationship between initial daily negative mood, online game usage and subsequent positive mood and examine the moderating roles of hedonistic motivation on the perspective of mood regulation theory. To gather data over five consecutive workdays, this study used the experience sampling method. We then obtained 800 valid daily data from 160 participants. The results of multilevel path analysis show that: (i) initial daily negative mood increases the usage of online games and further enhances subsequent positive mood; (ii) students with higher hedonic motivation will show a stronger positive correlation between initial daily negative mood and online game usage; (iii) students with higher hedonic motivation will show a stronger positive correlation between online game usage and subsequent positive mood. Theoretical and practical implications are also investigated in this study.
本研究探讨了初始每日负面情绪、网络游戏使用与后续正面情绪之间的关系,并从情绪调节理论的角度考察了享乐动机的调节作用。为了在连续五个工作日收集数据,本研究采用了经验取样法。然后,我们从160名参与者那里获得了800份有效的每日数据。多层次路径分析结果表明:(i)初始每日负面情绪会增加网络游戏的使用,并进一步提升后续正面情绪;(ii)享乐动机较高的学生会在初始每日负面情绪与网络游戏使用之间表现出更强的正相关;(iii)享乐动机较高的学生会在网络游戏使用与后续正面情绪之间表现出更强的正相关。本研究还探讨了理论和实践意义。