Suppr超能文献

通过游戏化培养批判性思维技能。

Developing critical thinking skills through gamification.

作者信息

Angelelli Claudia Viviana, Ribeiro Geisa Muller de Campos, Severino Maico Roris, Johnstone Eilidh, Borzenkova Gana, da Silva Dayane Costa Oliveira

机构信息

Heriot-Watt University, Centre for Translation and interpreting Studies in Scotland; School of Social Sciences, EH144AS, Edinburgh, Scotland.

Universidade Federal de Goiás (UFG) - Faculdade de Informação e Comunicação (FIC) and Faculdade de Ciências e Tecnologia (FCT), Avenida Esperança s/n, Câmpus Samambaia, 74690-900, Goiânia, Brazil.

出版信息

Think Skills Creat. 2023 Sep;49:101354. doi: 10.1016/j.tsc.2023.101354. Epub 2023 Jun 20.

Abstract

Misinformation as well as the proliferation of fake news has been a problem during COVID-19 pandemic. This has affected many vulnerable communities in Brazil. The ability to understand and sort out pieces of reliable information and fake news has become a fundamental cognitive skill. In this study we report on the development of a serious game (a card-based role-playing game) using Brazilian folk heroes aimed to develop critical thinking skills to empower vulnerable communities affected by misinformation and fake news. Four groups located in the city of Goiânia (Brazil) participated in this research: one group of people experiencing homelessness; two groups of favela residents (one urban and one in the suburbs) and one group of recyclable material collectors from a cooperative. We gained entry and built trust with each of these groups and worked together for 10 months during the pandemic. We conducted participatory observations, individual interviews with each participant and discussed their daily interaction with information, specifically in the context of the covid-19 pandemic. The analyses of the observations and interview data gave us a glimpse of the communicative needs of the groups. Inserting players into a narrative where they can make decisions based on critical thinking and their own reflections on the pandemic was important for building knowledge and developing critical thinking in these communities. The nature of the game (interactive and cooperative) allowed participants to focus on problem-solving skills and group work. It encouraged them to use real-life knowledge and skills to solve the fictional problems presented by the narrative.

摘要

在新冠疫情期间,错误信息以及假新闻的泛滥一直是个问题。这影响了巴西许多弱势群体。理解和甄别可靠信息与假新闻的能力已成为一项基本的认知技能。在本研究中,我们报告了一款以巴西民间英雄为主题的严肃游戏(一款基于卡片的角色扮演游戏)的开发情况,该游戏旨在培养批判性思维技能,以增强受错误信息和假新闻影响的弱势群体的能力。位于巴西戈亚尼亚市的四个群体参与了这项研究:一组无家可归者;两组贫民窟居民(一组在城市,一组在郊区)以及一组来自合作社的可回收材料收集者。我们得以进入这些群体并与他们建立信任,在疫情期间共同合作了10个月。我们进行了参与式观察,对每位参与者进行了单独访谈,并讨论了他们日常与信息的互动情况,特别是在新冠疫情背景下。对观察和访谈数据的分析让我们得以了解这些群体的交流需求。将玩家置于一个叙事场景中,使他们能够基于批判性思维以及对疫情的自身思考做出决策,这对于在这些社区中积累知识和培养批判性思维很重要。游戏的性质(互动性和合作性)使参与者能够专注于解决问题的技能和团队合作。它鼓励他们运用现实生活中的知识和技能来解决叙事中呈现的虚构问题。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/28f0/10279556/d164d2a778ff/gr1_lrg.jpg

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验