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使用计算机和移动应用程序为助产专业学生设计、实施和评估分娩培训中的游戏化方法。

Designing, implementing, and evaluating a gamification approach in childbirth training for midwifery students using computer and mobile application.

作者信息

Behmanesh Fereshteh, Gholamnia-Shirvani Zeinab, Ghaffarifar Saeideh, Nikbakht Hossein-Ali, Nazmi Sana

机构信息

Social Determinants of Health Research Center, Health Research Institute, Babol University of Medical Sciences, Babol, I. R. of Iran.

Department of Medical Education, Smart University of Medical Sciences, Tehran, Iran.

出版信息

BMC Med Educ. 2025 Jul 14;25(1):1050. doi: 10.1186/s12909-025-07370-w.

Abstract

BACKGROUND

Clinical education is a cornerstone in equipping medical science students with essential skills. Improving the quality of childbirth protocol training for midwifery students through innovative and engaging approaches can significantly enhance learning outcomes and student interest. This study aimed to design, implement, and evaluate a gamified approach to childbirth protocol education for midwifery students via computer and mobile applications.

METHOD

This scholarship study was carried out with 34 midwifery students at Babol University of Medical Sciences during the second semester of the 2024 academic year. Students were selected via census sampling and randomly assigned to two groups in a crossover design. Six topics related to the childbirth protocol were taught through gamification. One group (intervention) learned half of the topics via this method, whereas the other group (control) used traditional teaching methods. The remaining topics were then taught in reverse order to both groups. Preintervention data collection included demographic information and Sibria Sherring’s emotional intelligence questionnaire. Knowledge and performance were assessed at the maternal bedside before and four weeks after the intervention. A satisfaction survey on the training method was conducted four months postintervention. The data were analyzed via SPSS 28, with a significance level of  < 0.05.

FINDINGS

Among the 34 midwifery students, with a mean age of 21.82 ± 1.48 years, the gamified group presented significantly higher mean knowledge scores four weeks postintervention than did the traditional group did (mean difference: 1.91, 95% CI: 0.97–2.84,  < 0.001). Similarly, the mean performance scores in the gamified group were significantly greater (mean difference: 2.80, 95% CI: -2.06 - -3.54,  < 0.001). Additionally, satisfaction with the gamified method was significantly greater than that with traditional methods (mean satisfaction difference: 8.97, 95% CI: 12.36–5.58,  < 0.001).

CONCLUSIONS

The findings highlight that gamification not only improves midwifery students’ knowledge of delivery protocols but also enhances their practical skills, which are critical for improving maternal care and infant health. The higher satisfaction levels observed suggest the effectiveness of gamification in fostering student engagement. Therefore, the integration of interactive learning and gamification into midwifery education programs is recommended.

SUPPLEMENTARY INFORMATION

The online version contains supplementary material available at 10.1186/s12909-025-07370-w.

摘要

背景

临床教育是培养医学生必备技能的基石。通过创新且引人入胜的方法提高助产专业学生分娩协议培训的质量,可显著提升学习效果和学生兴趣。本研究旨在设计、实施并评估一种通过计算机和移动应用程序对助产专业学生进行分娩协议教育的游戏化方法。

方法

本学术研究于2024学年第二学期在巴博尔医科大学对34名助产专业学生开展。通过普查抽样选取学生,并采用交叉设计将其随机分为两组。通过游戏化方式教授与分娩协议相关的六个主题。一组(干预组)通过这种方法学习一半的主题,而另一组(对照组)采用传统教学方法。然后将其余主题以相反顺序教授给两组。干预前的数据收集包括人口统计学信息和西布里亚·谢林的情商问卷。在干预前和干预后四周在产妇床边评估知识和表现。干预四个月后进行关于培训方法的满意度调查。数据通过SPSS 28进行分析,显著性水平为<0.05。

结果

在34名助产专业学生中,平均年龄为21.82±1.48岁,干预四周后,游戏化组的平均知识得分显著高于传统组(平均差异:1.91,95%置信区间:0.97 - 2.84,<0.001)。同样,游戏化组的平均表现得分也显著更高(平均差异:2.80,95%置信区间:-2.06 - -3.54,<0.001)。此外,对游戏化方法的满意度显著高于传统方法(平均满意度差异:8.97,95%置信区间:12.36 - 5.58,<0.001)。

结论

研究结果表明,游戏化不仅提高了助产专业学生对分娩协议的知识,还增强了他们的实践技能,这对改善产妇护理和婴儿健康至关重要。观察到的更高满意度表明游戏化在促进学生参与方面的有效性。因此,建议将互动学习和游戏化融入助产教育项目。

补充信息

在线版本包含可在10.1186/s12909 - 025 - 07370 - w获取的补充材料。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0154/12261682/0dabeb46ad6b/12909_2025_7370_Fig1_HTML.jpg

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