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本文引用的文献

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A systematic review of the impact of COVID-19 on the game addiction of children and adolescents.关于2019冠状病毒病对儿童和青少年游戏成瘾影响的系统评价。
Front Psychiatry. 2022 Aug 18;13:976601. doi: 10.3389/fpsyt.2022.976601. eCollection 2022.
2
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review.新冠疫情早期玩视频游戏对压力、焦虑、抑郁、孤独和游戏障碍的影响:PRISMA 系统评价。
Cyberpsychol Behav Soc Netw. 2022 Jun;25(6):334-354. doi: 10.1089/cyber.2021.0252. Epub 2022 May 27.
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Online Gaming and Prolonged Self-Isolation: Evidence from Italian Gamers During the Covid-19 Outbreak.在线游戏与长期自我隔离:来自意大利玩家在新冠疫情爆发期间的证据。
Clin Neuropsychiatry. 2021 Feb;18(1):65-74. doi: 10.36131/cnfioritieditore20210106.
4
Video Games in ADHD and Non-ADHD Children: Modalities of Use and Association With ADHD Symptoms.多动症和非多动症儿童的电子游戏:使用方式及与多动症症状的关联
Front Pediatr. 2021 Mar 12;9:632272. doi: 10.3389/fped.2021.632272. eCollection 2021.
5
An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.对青少年前期和青少年期视频游戏成瘾的调查:一项横断面研究。
Medicina (Kaunas). 2020 May 6;56(5):221. doi: 10.3390/medicina56050221.
6
Video game addiction, ADHD symptomatology, and video game reinforcement.视频游戏成瘾、ADHD 症状和视频游戏强化。
Am J Drug Alcohol Abuse. 2019;45(1):67-76. doi: 10.1080/00952990.2018.1472269. Epub 2018 Jun 6.
7
Internet gaming disorder in children and adolescents: a systematic review.儿童和青少年网络成瘾障碍:系统综述。
Dev Med Child Neurol. 2018 Jul;60(7):645-659. doi: 10.1111/dmcn.13754. Epub 2018 Apr 6.
8
Pattern of video game use in children with attention-deficit-hyperactivity disorder and typical development.注意缺陷多动障碍及发育正常儿童的电子游戏使用模式
Pediatr Int. 2018 Jun;60(6):523-528. doi: 10.1111/ped.13564.
9
Correlates of problematic gaming - Is there support for proneness to risky behaviour?问题游戏的相关因素——是否支持冒险行为倾向?
Psychiatr Danub. 2017 Sep;29(3):302-312. doi: 10.24869/psyd.2017.302.
10
Associations between problematic gaming and psychiatric symptoms among adolescents in two samples.两个样本中青少年问题游戏行为与精神症状之间的关联。
Addict Behav. 2016 Oct;61:8-15. doi: 10.1016/j.addbeh.2016.05.001. Epub 2016 May 3.

预测 ADHD 男童中游戏成瘾的因素。

Predictors of Problematic Video Gaming in Elementary School Boys with ADHD.

机构信息

Faculty of Education and Rehabilitation Sciences, University of Zagreb, Borongajska 83f, 10000 Zagreb, Croatia.

出版信息

Int J Environ Res Public Health. 2023 Jun 27;20(13):6239. doi: 10.3390/ijerph20136239.

DOI:10.3390/ijerph20136239
PMID:37444087
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10341796/
Abstract

The aim of the study was to expand the current knowledge base on problematic video gaming and ADHD with four questions: (1) Are there differences in the length of video gaming between boys with ADHD and typically developing boys? (2) Are there differences in problematic video gaming between boys with ADHD and typically developing boys? (3) What are the predictors of problematic video gaming? (4) Does problematic video gaming affect academic performance while controlling for the effect of inattention and hyperactivity/impulsivity symptoms? Symptoms of inattention, hyperactivity/impulsivity scale (SNAP IV), the Problematic Video Game Scale, and the Video Game Patterns Questionnaire were administered to 127 parents of elementary school boys in Croatia, 57 of whom were parents of boys with a clinical ADHD diagnosis and 70 of whom were parents of typically developing boys. The results show that there are no differences in length of play and problematic video gaming between ADHD and typically developing boys. A hierarchical regression analysis showed that age, inattention symptoms, and length of play are predictors of problematic video gaming. Inattention symptoms and age are significant predictors of academic achievement whereas it seems that hyperactivity and impulsivity symptoms are not predictors of problematic video gaming and academic achievement in boys.

摘要

这项研究的目的是通过四个问题扩展关于问题性视频游戏和 ADHD 的现有知识库:(1) ADHD 男孩和正常发育男孩之间的视频游戏时长是否存在差异?(2) ADHD 男孩和正常发育男孩之间的问题性视频游戏是否存在差异?(3) 哪些因素可以预测问题性视频游戏?(4) 在控制注意力不集中和多动/冲动症状影响的情况下,问题性视频游戏是否会影响学习成绩?在克罗地亚,对 127 名小学男生的家长进行了调查,其中 57 名是 ADHD 临床诊断男孩的家长,70 名是正常发育男孩的家长。他们的注意力不集中、多动/冲动症状量表 (SNAP IV)、问题性视频游戏量表和视频游戏模式问卷。结果表明,ADHD 男孩和正常发育男孩在游戏时长和问题性视频游戏方面没有差异。分层回归分析显示,年龄、注意力不集中症状和游戏时长是问题性视频游戏的预测因素。注意力不集中症状和年龄是学习成绩的显著预测因素,而似乎多动和冲动症状不是男孩问题性视频游戏和学习成绩的预测因素。