Department of Child and Adolescent Psychiatry, Saarland University Hospital, Homburg, Germany.
Department of Child and Adolescent Psychiatry, Medical University of Vienna, Vienna, Austria.
Dev Med Child Neurol. 2018 Jul;60(7):645-659. doi: 10.1111/dmcn.13754. Epub 2018 Apr 6.
Internet gaming disorder (IGD) is a serious disorder leading to and maintaining pertinent personal and social impairment. IGD has to be considered in view of heterogeneous and incomplete concepts. We therefore reviewed the scientific literature on IGD to provide an overview focusing on definitions, symptoms, prevalence, and aetiology.
We systematically reviewed the databases ERIC, PsyARTICLES, PsycINFO, PSYNDEX, and PubMed for the period January 1991 to August 2016, and additionally identified secondary references.
The proposed definition in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition provides a good starting point for diagnosing IGD but entails some disadvantages. Developing IGD requires several interacting internal factors such as deficient self, mood and reward regulation, problems of decision-making, and external factors such as deficient family background and social skills. In addition, specific game-related factors may promote IGD. Summarizing aetiological knowledge, we suggest an integrated model of IGD elucidating the interplay of internal and external factors.
So far, the concept of IGD and the pathways leading to it are not entirely clear. In particular, long-term follow-up studies are missing. IGD should be understood as an endangering disorder with a complex psychosocial background.
In representative samples of children and adolescents, on average, 2% are affected by Internet gaming disorder (IGD). The mean prevalences (overall, clinical samples included) reach 5.5%. Definitions are heterogeneous and the relationship with substance-related addictions is inconsistent. Many aetiological factors are related to the development and maintenance of IGD. This review presents an integrated model of IGD, delineating the interplay of these factors.
网络成瘾障碍(IGD)是一种严重的障碍,会导致和维持相关的个人和社会功能损害。鉴于概念的异质性和不完整性,必须考虑到 IGD。因此,我们回顾了关于 IGD 的科学文献,提供了一个重点关注定义、症状、患病率和病因学的概述。
我们系统地审查了 ERIC、PsyARTICLES、PsycINFO、PSYNDEX 和 PubMed 数据库,检索时间为 1991 年 1 月至 2016 年 8 月,并额外确定了次要参考文献。
《精神障碍诊断与统计手册》第五版中提出的定义为诊断 IGD 提供了一个良好的起点,但存在一些缺点。发展 IGD 需要几个相互作用的内部因素,如自我缺陷、情绪和奖励调节、决策问题,以及外部因素,如缺乏家庭背景和社交技能。此外,特定的游戏相关因素可能会促进 IGD。总结病因学知识,我们提出了一个 IGD 的综合模型,阐明了内部和外部因素的相互作用。
到目前为止,IGD 的概念及其导致的途径尚不完全清楚。特别是,缺乏长期的随访研究。IGD 应被理解为一种具有复杂心理社会背景的危险障碍。
在代表性的儿童和青少年样本中,平均有 2%的人患有网络成瘾障碍(IGD)。平均患病率(包括总体和临床样本)达到 5.5%。定义存在异质性,与物质相关成瘾的关系也不一致。许多病因因素与 IGD 的发展和维持有关。本综述提出了一个 IGD 的综合模型,描绘了这些因素的相互作用。