Institute of Health Sciences Research (IUNICS-IdISBa), University of the Balearic Islands, Palma de Mallorca, Spain.
Department of Mathematics and Computer Science, University of the Balearic Islands, Palma de Mallorca, Spain.
Games Health J. 2023 Dec;12(6):480-488. doi: 10.1089/g4h.2023.0082. Epub 2023 Jul 14.
Children with cerebral palsy (CP) present motor learning disorders and somatosensory dysfunction. Although many protocols use videogames in children with CP, few apply or examine motor learning principles. This study aims at (1) implementing therapist-user-designer collaboration in adapting a videogame to the principles of motor learning and the characteristics of users with CP, and (2) piloting the effectiveness of these adaptations by analyzing the achievement of motor learning parameters (learning rate acquisition, retention, and transfer to motor and somatosensory function). Periodical interprofessional meetings conducted to the adaptation of a videogame, requiring the control of a joystick for traveling through a maze, to motor learning principles. In a pilot validation, effects in unilateral upper limb function, gross manual dexterity, and somatosensory thresholds were assessed before and after 10-week training in 13 children with CP. After 10-week training with the adapted serious game, children showed learning rates above 90% and improvement in motor learning parameters along the sessions. Manual dexterity and pronation-supination of the dominant hand improved after training. No significant effects were found on somatosensory thresholds. Serious games are useful as motor learning tools for improving motor function in children with PC. Cooperative work among professionals and users is advisable for designing efficient videogames according to rehabilitation best practices.
患有脑瘫(CP)的儿童存在运动学习障碍和躯体感觉功能障碍。尽管许多方案都在 CP 儿童中使用视频游戏,但很少有方案应用或检查运动学习原则。本研究旨在(1)实施治疗师-用户-设计师合作,使视频游戏适应运动学习原则和 CP 患者的特点,以及(2)通过分析运动学习参数的获得情况来验证这些适应的效果(学习率的获得、保留和转移到运动和躯体感觉功能)。为了适应一款需要控制操纵杆穿越迷宫的视频游戏,以运动学习原则为目标,定期进行跨专业会议。在 13 名 CP 儿童进行 10 周的训练后,对单侧上肢功能、粗略手动灵巧性和躯体感觉阈值进行了预训练和后训练评估。在经过 10 周的适应严重游戏训练后,儿童的学习率超过 90%,并且在整个训练过程中运动学习参数都得到了改善。训练后,优势手的手动灵巧性和旋前-旋后得到了改善。躯体感觉阈值没有发现显著变化。严肃游戏可作为脑瘫儿童运动学习工具,改善运动功能。专业人员和用户之间的合作对于根据康复最佳实践设计高效的视频游戏是明智的。