• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

使用手机在虚拟游戏中脑瘫患者的运动表现

Motor performance of individuals with cerebral palsy in a virtual game using a mobile phone.

作者信息

de Paula Juliana Nobre, de Mello Monteiro Carlos Bandeira, da Silva Talita Dias, Capelini Camila Miliani, de Menezes Lilian Del Cielo, Massetti Thais, Tonks James, Watson Suzanna, Nicolai Ré Alessandro Hervaldo

机构信息

a School of Arts, Sciences and Humanities , University of São Paulo , São Paulo , SP , Brazil.

b Paulista School of Medicine , Federal University of São Paulo , São Paulo , SP , Brazil.

出版信息

Disabil Rehabil Assist Technol. 2018 Aug;13(6):609-613. doi: 10.1080/17483107.2017.1392620. Epub 2017 Nov 1.

DOI:10.1080/17483107.2017.1392620
PMID:29092683
Abstract

OBJECTIVES

Cerebral palsy (CP) is a permanent disorder of movement, muscle tone or posture that is caused by damage to the immature and developing brain. Research has shown that Virtual Reality (VR) technology can be used in rehabilitation to support the acquisition of motor skills and the achievement of functional tasks. The aim of this study was to explore for improvements in the performance of individuals with CP with practice in the use of a virtual game on a mobile phone and to compare their performance with that of the control group.

MATERIALS AND METHODS

Twenty-five individuals with CP were matched for age and sex with twenty-five, typically developing individuals. Participants were asked to complete a VR maze task as fast as possible on a mobile phone. All participants performed 20 repetitions in the acquisition phase, five repetitions for retention and five more repetitions for transfer tests, in order to evaluate motor learning from the task.

RESULTS

The CP group improved their performance in the acquisition phase and maintained the performance, which was shown by the retention test; in addition, they were able to transfer the performance acquired in an opposite maze path. The CP group had longer task-execution compared to the control group for all phases of the study.

CONCLUSION

Individuals with cerebral palsy were able to learn a virtual reality game (maze task) using a mobile phone, and despite their differences from the control group, this kind of device offers new possibilities for use to improve function. Implications for rehabilitation A virtual game on a mobile phone can enable individuals with Cerebral Palsy (CP) to improve performance. This illustrates the potential for use of mobile phone games to improve function. Individuals with CP had poorer performance than individuals without CP, but they demonstrated immediate improvements from using a mobile phone device. Individuals with CP were able to transfer their skills to a similar task indicating that they were able to learn these motor skills by using a mobile phone game.

摘要

目的

脑瘫(CP)是一种因未成熟且尚在发育的大脑受损而导致的永久性运动、肌张力或姿势障碍。研究表明,虚拟现实(VR)技术可用于康复治疗,以支持运动技能的习得和功能性任务的完成。本研究的目的是探索通过在手机上使用虚拟游戏进行练习,脑瘫患者的表现是否会有所改善,并将他们的表现与对照组进行比较。

材料与方法

25名脑瘫患者在年龄和性别上与25名发育正常的个体进行匹配。参与者被要求在手机上尽可能快地完成一项VR迷宫任务。所有参与者在习得阶段进行20次重复,在保持阶段进行5次重复,在迁移测试中再进行5次重复,以评估从该任务中获得的运动学习情况。

结果

脑瘫组在习得阶段提高了他们的表现,并在保持测试中保持了该表现;此外,他们能够将在相反迷宫路径中习得的表现进行迁移。在研究的所有阶段,脑瘫组的任务执行时间均比对照组长。

结论

脑瘫患者能够使用手机学习虚拟现实游戏(迷宫任务),尽管他们与对照组存在差异,但这种设备为改善功能提供了新的可能性。康复治疗的意义 手机上的虚拟游戏可以使脑瘫患者提高表现。这说明了使用手机游戏改善功能的潜力。脑瘫患者的表现比非脑瘫患者差,但他们通过使用手机设备表现出了即时改善。脑瘫患者能够将他们的技能迁移到类似任务中,这表明他们能够通过使用手机游戏学习这些运动技能。

相似文献

1
Motor performance of individuals with cerebral palsy in a virtual game using a mobile phone.使用手机在虚拟游戏中脑瘫患者的运动表现
Disabil Rehabil Assist Technol. 2018 Aug;13(6):609-613. doi: 10.1080/17483107.2017.1392620. Epub 2017 Nov 1.
2
The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) - a cross-sectional randomized study.使用虚拟现实技术对脑瘫患者进行任务训练,使用两种不同的交互设备(具体和抽象)-一项横断面随机研究。
J Neuroeng Rehabil. 2020 Apr 29;17(1):59. doi: 10.1186/s12984-020-00689-z.
3
Motor learning paradigm and contextual interference in manual computer tasks in individuals with cerebral palsy.脑瘫患者手动计算机任务中的运动学习范式与情境干扰
Res Dev Disabil. 2017 May;64:56-63. doi: 10.1016/j.ridd.2017.03.006. Epub 2017 Mar 25.
4
Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy.脑瘫患者运动学习从虚拟环境向自然环境的转移。
Res Dev Disabil. 2014 Oct;35(10):2430-7. doi: 10.1016/j.ridd.2014.06.006. Epub 2014 Jun 28.
5
Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study.在学校环境中,使用 Kinect Xbox 360 为脑瘫儿童提供治疗:初步研究。
NeuroRehabilitation. 2013;33(4):513-21. doi: 10.3233/NRE-131001.
6
Weight-supported training of the upper extremity in children with cerebral palsy: a motor learning study.脑瘫患儿上肢的减重支持训练:一项运动学习研究。
J Neuroeng Rehabil. 2017 Aug 30;14(1):87. doi: 10.1186/s12984-017-0293-3.
7
Effectiveness of Virtual Reality for Upper Extremity Function and Motor Performance of Children With Cerebral Palsy: A Systematic Review.虚拟现实对脑瘫儿童上肢功能和运动表现的有效性:一项系统综述。
Am J Occup Ther. 2024 Mar 1;78(2). doi: 10.5014/ajot.2024.050374.
8
Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial.使用短期运动学习方案实现虚拟和真实物体的操作:一项杜氏肌营养不良症患者的交叉随机对照试验。
Games Health J. 2018 Apr;7(2):107-115. doi: 10.1089/g4h.2016.0088. Epub 2018 Apr 2.
9
Personalisation of a virtual gaming system for children with motor impairments: performance and usability.针对运动障碍儿童的虚拟游戏系统的个性化:性能和可用性。
Disabil Rehabil Assist Technol. 2023 Aug;18(6):876-882. doi: 10.1080/17483107.2021.1936222. Epub 2021 Jul 16.
10
The effects of virtual reality-based bilateral arm training on hemiplegic children's upper limb motor skills.基于虚拟现实的双侧手臂训练对偏瘫儿童上肢运动技能的影响。
NeuroRehabilitation. 2016;38(2):115-27. doi: 10.3233/NRE-161302.

引用本文的文献

1
A Scoping Review on Mobile Health Technology for Assessment and Intervention of Upper Limb Motor Function in Children with Motor Impairments.移动健康技术在评估和干预运动障碍儿童上肢运动功能中的应用:范围综述
Games Health J. 2024 Jun;13(3):135-148. doi: 10.1089/g4h.2023.0224. Epub 2024 Mar 25.
2
Digital Devices for Assessing Motor Functions in Mobility-Impaired and Healthy Populations: Systematic Literature Review.用于评估行动障碍和健康人群运动功能的数字设备:系统文献回顾。
J Med Internet Res. 2022 Nov 21;24(11):e37683. doi: 10.2196/37683.
3
Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.
用于儿科神经康复的游戏技术:一项系统综述
Front Pediatr. 2022 Jan 28;10:775356. doi: 10.3389/fped.2022.775356. eCollection 2022.
4
Effect of Contextual Interference in the Practicing of a Computer Task in Individuals Poststroke.情境干扰对脑卒中个体进行计算机任务练习的影响。
Biomed Res Int. 2020 Jul 22;2020:2937285. doi: 10.1155/2020/2937285. eCollection 2020.
5
The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) - a cross-sectional randomized study.使用虚拟现实技术对脑瘫患者进行任务训练,使用两种不同的交互设备(具体和抽象)-一项横断面随机研究。
J Neuroeng Rehabil. 2020 Apr 29;17(1):59. doi: 10.1186/s12984-020-00689-z.
6
Effect of virtual reality therapy on functional development in children with cerebral palsy: A single-blind, prospective, randomized-controlled study.虚拟现实疗法对脑瘫患儿功能发育的影响:一项单盲、前瞻性、随机对照研究。
Turk J Phys Med Rehabil. 2019 Nov 22;65(4):371-378. doi: 10.5606/tftrd.2019.2388. eCollection 2019 Jun.