de Paula Juliana Nobre, de Mello Monteiro Carlos Bandeira, da Silva Talita Dias, Capelini Camila Miliani, de Menezes Lilian Del Cielo, Massetti Thais, Tonks James, Watson Suzanna, Nicolai Ré Alessandro Hervaldo
a School of Arts, Sciences and Humanities , University of São Paulo , São Paulo , SP , Brazil.
b Paulista School of Medicine , Federal University of São Paulo , São Paulo , SP , Brazil.
Disabil Rehabil Assist Technol. 2018 Aug;13(6):609-613. doi: 10.1080/17483107.2017.1392620. Epub 2017 Nov 1.
Cerebral palsy (CP) is a permanent disorder of movement, muscle tone or posture that is caused by damage to the immature and developing brain. Research has shown that Virtual Reality (VR) technology can be used in rehabilitation to support the acquisition of motor skills and the achievement of functional tasks. The aim of this study was to explore for improvements in the performance of individuals with CP with practice in the use of a virtual game on a mobile phone and to compare their performance with that of the control group.
Twenty-five individuals with CP were matched for age and sex with twenty-five, typically developing individuals. Participants were asked to complete a VR maze task as fast as possible on a mobile phone. All participants performed 20 repetitions in the acquisition phase, five repetitions for retention and five more repetitions for transfer tests, in order to evaluate motor learning from the task.
The CP group improved their performance in the acquisition phase and maintained the performance, which was shown by the retention test; in addition, they were able to transfer the performance acquired in an opposite maze path. The CP group had longer task-execution compared to the control group for all phases of the study.
Individuals with cerebral palsy were able to learn a virtual reality game (maze task) using a mobile phone, and despite their differences from the control group, this kind of device offers new possibilities for use to improve function. Implications for rehabilitation A virtual game on a mobile phone can enable individuals with Cerebral Palsy (CP) to improve performance. This illustrates the potential for use of mobile phone games to improve function. Individuals with CP had poorer performance than individuals without CP, but they demonstrated immediate improvements from using a mobile phone device. Individuals with CP were able to transfer their skills to a similar task indicating that they were able to learn these motor skills by using a mobile phone game.
脑瘫(CP)是一种因未成熟且尚在发育的大脑受损而导致的永久性运动、肌张力或姿势障碍。研究表明,虚拟现实(VR)技术可用于康复治疗,以支持运动技能的习得和功能性任务的完成。本研究的目的是探索通过在手机上使用虚拟游戏进行练习,脑瘫患者的表现是否会有所改善,并将他们的表现与对照组进行比较。
25名脑瘫患者在年龄和性别上与25名发育正常的个体进行匹配。参与者被要求在手机上尽可能快地完成一项VR迷宫任务。所有参与者在习得阶段进行20次重复,在保持阶段进行5次重复,在迁移测试中再进行5次重复,以评估从该任务中获得的运动学习情况。
脑瘫组在习得阶段提高了他们的表现,并在保持测试中保持了该表现;此外,他们能够将在相反迷宫路径中习得的表现进行迁移。在研究的所有阶段,脑瘫组的任务执行时间均比对照组长。
脑瘫患者能够使用手机学习虚拟现实游戏(迷宫任务),尽管他们与对照组存在差异,但这种设备为改善功能提供了新的可能性。康复治疗的意义 手机上的虚拟游戏可以使脑瘫患者提高表现。这说明了使用手机游戏改善功能的潜力。脑瘫患者的表现比非脑瘫患者差,但他们通过使用手机设备表现出了即时改善。脑瘫患者能够将他们的技能迁移到类似任务中,这表明他们能够通过使用手机游戏学习这些运动技能。