• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

利用虚拟现实解决老年人的孤独和孤立问题:我们如何向前发展?

Tackling Loneliness and Isolation in Older Adults With Virtual Reality: How do We Move Forward?

作者信息

Finnegan Daniel J, Campbell Sarah

机构信息

Cardiff University, UK.

Play Well for Life, Surrey, UK.

出版信息

Gerontol Geriatr Med. 2023 Jul 13;9:23337214231186204. doi: 10.1177/23337214231186204. eCollection 2023 Jan-Dec.

DOI:10.1177/23337214231186204
PMID:37465186
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10350751/
Abstract

Current trends in gerontology conceptualize Virtual Reality (VR) as a tool for rehabilitation, lauding its potential for cognitive rehabilitation or as an intervention to reduce cognitive function decline. However, we must take a critical stance and identify not just the potential positive impact, but also how things may go wrong without appropriate guidelines, and the need for careful design around the interaction affordances of the technology. We conducted co-discovery and co-design workshops involving expert stakeholders and older adults ( = 25) over a period of 6 months, involving practical activities including user personas and focus groups to understand the complexities of loneliness and identify possible solutions with VR. Based on our findings we focus our argument on two key factors in the conceptualization of loneliness: spaces, and activities which may take place within said spaces. We present our reconceptualization of VR as a tool for group activities instead of passive consumption of content and make suggestions to the community for reducing feelings of loneliness with VR.

摘要

老年学的当前趋势将虚拟现实(VR)概念化为一种康复工具,称赞其在认知康复方面的潜力,或将其视为一种减少认知功能衰退的干预措施。然而,我们必须持批判性立场,不仅要确定其潜在的积极影响,还要明确在缺乏适当指导方针的情况下可能出现的问题,以及围绕该技术的交互功能进行精心设计 的必要性。我们在6个月的时间里举办了共同发现和共同设计研讨会,邀请了专家利益相关者和25名老年人参与,开展了包括用户角色设定和焦点小组在内的实践活动,以了解孤独感的复杂性,并确定利用VR解决问题的可能方案。基于我们的研究结果,我们将论点聚焦于孤独感概念化中的两个关键因素:空间,以及在这些空间内可能进行的活动。我们提出将VR重新概念化为一种用于群体活动的工具,而非被动地消费内容,并向社区提出利用VR减少孤独感的建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/d14f30d8ad9b/10.1177_23337214231186204-fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/e3668f463201/10.1177_23337214231186204-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/8345944ad670/10.1177_23337214231186204-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/63a8275f024a/10.1177_23337214231186204-fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/d14f30d8ad9b/10.1177_23337214231186204-fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/e3668f463201/10.1177_23337214231186204-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/8345944ad670/10.1177_23337214231186204-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/63a8275f024a/10.1177_23337214231186204-fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6778/10350751/d14f30d8ad9b/10.1177_23337214231186204-fig4.jpg

相似文献

1
Tackling Loneliness and Isolation in Older Adults With Virtual Reality: How do We Move Forward?利用虚拟现实解决老年人的孤独和孤立问题:我们如何向前发展?
Gerontol Geriatr Med. 2023 Jul 13;9:23337214231186204. doi: 10.1177/23337214231186204. eCollection 2023 Jan-Dec.
2
Social virtual reality helps to reduce feelings of loneliness and social anxiety during the Covid-19 pandemic.社交虚拟现实有助于减轻新冠疫情期间的孤独感和社交焦虑。
Sci Rep. 2023 Nov 7;13(1):19282. doi: 10.1038/s41598-023-46494-1.
3
Customized Information and Communication Technology for Reducing Social Isolation and Loneliness Among Older Adults: Scoping Review.用于减少老年人社会隔离和孤独感的定制信息通信技术:范围综述
JMIR Ment Health. 2022 Mar 7;9(3):e34221. doi: 10.2196/34221.
4
Using virtual reality-based training to improve cognitive function, instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment.使用基于虚拟现实的训练来改善轻度认知障碍老年人的认知功能、工具性日常生活活动和神经效率。
Eur J Phys Rehabil Med. 2020 Feb;56(1):47-57. doi: 10.23736/S1973-9087.19.05899-4. Epub 2019 Oct 15.
5
Key Stakeholders' Experiences and Perceptions of Virtual Reality for Older Adults Living With Dementia: Systematic Review and Thematic Synthesis.关键利益相关者对老年痴呆症患者虚拟现实的体验与认知:系统评价与主题综合分析
JMIR Serious Games. 2022 Dec 23;10(4):e37228. doi: 10.2196/37228.
6
Findings From Talking Tech: A Technology Training Pilot Intervention to Reduce Loneliness and Social Isolation Among Homebound Older Adults.“畅聊科技”的研究结果:一项旨在减少居家老年人孤独感和社会隔离的技术培训试点干预措施。
Innov Aging. 2022 Jun 2;6(5):igac040. doi: 10.1093/geroni/igac040. eCollection 2022.
7
Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study.患有认知和/或身体障碍的老年人可从沉浸式虚拟现实体验中获益:一项可行性研究。
Front Med (Lausanne). 2020 Jan 15;6:329. doi: 10.3389/fmed.2019.00329. eCollection 2019.
8
Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.沉浸式虚拟现实运动游戏促进社区居家老年人福祉:一项混合方法试点研究方案
JMIR Res Protoc. 2022 Jun 13;11(6):e32955. doi: 10.2196/32955.
9
Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis.探讨虚拟现实疗法对脑卒中后认知的影响:系统评价和荟萃分析。
Disabil Rehabil Assist Technol. 2022 Jan;17(1):50-60. doi: 10.1080/17483107.2020.1755376. Epub 2020 May 2.
10
Comparing the Effects of Virtual Reality and Home Chair-Based Exercises on Balance, Daily Living Activities, and Loneliness Among Older Adults With Balance Disorders.比较虚拟现实和家庭椅上运动对平衡障碍老年人平衡、日常生活活动和孤独感的影响。
Res Gerontol Nurs. 2023 Jan-Feb;16(1):33-42. doi: 10.3928/19404921-20230105-02. Epub 2023 Jan 1.

引用本文的文献

1
The impact of information technology applications on the quality of life of disabled older adults in nursing homes in China: a qualitative study.信息技术应用对中国养老院中残疾老年人生活质量的影响:一项定性研究。
Front Public Health. 2025 Apr 7;13:1560306. doi: 10.3389/fpubh.2025.1560306. eCollection 2025.
2
The staff perspectives of facilitators and barriers to implementing virtual reality for people living with dementia in long-term care.工作人员对长期护理中为痴呆症患者实施虚拟现实的促进因素和障碍的看法。
Front Dement. 2024 Nov 15;3:1462946. doi: 10.3389/frdem.2024.1462946. eCollection 2024.
3
Clinicians' perspectives of immersive tools in clinical mental health settings: a systematic scoping review.
临床医生在临床心理健康环境中对沉浸式工具的看法:系统范围综述。
BMC Health Serv Res. 2024 Sep 18;24(1):1091. doi: 10.1186/s12913-024-11481-3.
4
Immersive virtual reality in the promotion of health and well-being for people in residential aged care without cognitive impairment: A scoping review.沉浸式虚拟现实对无认知障碍的老年护理机构人员健康和福祉的促进作用:一项范围综述。
Digit Health. 2024 Apr 26;10:20552076241249568. doi: 10.1177/20552076241249568. eCollection 2024 Jan-Dec.