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在学校物理治疗课程中,个性化使用可调节运动控制视频游戏治疗产科臂丛神经麻痹:一例报告

Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report.

作者信息

Domingo Beatriz, Terroso Noelia, Eckert Martina

机构信息

Department of Physical Therapy, CEIP Pinar de San José, 28054 Madrid, Spain.

Research Center for Software Technologies and Multimedia Systems for Sustainability (CITSEM), Universidad Politécnica de Madrid (UPM), Alan Touring St. 3, 28031 Madrid, Spain.

出版信息

Healthcare (Basel). 2023 Jul 12;11(14):2008. doi: 10.3390/healthcare11142008.

Abstract

This case study explores the use of a personalized, adjustable Kinect exergame in 10 physiotherapy sessions for a 10-year-old girl with incomplete right-sided obstetric brachial plexus palsy (OBPP). The aim was to observe the impact on the patient's upper limb mobility that could be achieved through maximization of the player's motivation, possibly due to continuous game parameter adjustments. It had been achieved that the patient was playing 87% of the total gaming time with a personally challenging setting that increased her arm speed from one to four movements. Strength in abduction and flexion were increased by 8 N and 7 N, respectively. Furthermore, the patient showed better muscular balance and an increase of 50% in speed of the Jebsen-Taylor hand function test (JTHFT). The patient reported high levels of motivation, low perception of fatigue, and just slight discomfort. The study found that the use of personalized video games as a complement to conventional physiotherapy can be successful in OBPP patients when the game allows for the adjustment of the difficulty level as a response to personal performance. Predefined difficulty levels and automatic performance analysis can be helpful. Results are promising; however, further research is needed to confirm the results.

摘要

本案例研究探讨了在10次物理治疗中,为一名患有右侧不完全性产伤性臂丛神经麻痹(OBPP)的10岁女孩使用个性化、可调节的Kinect体感游戏。目的是观察通过最大限度地激发玩家的积极性(可能是由于持续调整游戏参数)对患者上肢活动能力产生的影响。结果显示,在个人具有挑战性的设置下,患者在总游戏时间的87%内进行游戏,这使她的手臂运动速度从一次增加到四次。外展和屈曲力量分别增加了8牛和7牛。此外,患者表现出更好的肌肉平衡,Jebsen - Taylor手功能测试(JTHFT)的速度提高了50%。患者表示积极性很高,疲劳感低,只有轻微不适。该研究发现,当游戏允许根据个人表现调整难度级别时,使用个性化视频游戏作为传统物理治疗的补充对OBPP患者可能是成功的。预定义的难度级别和自动性能分析可能会有所帮助。结果很有前景;然而,需要进一步研究来证实这些结果。

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