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伤口护理与手部手术中患者佩戴虚拟现实技术的应用比较:虚拟现实技术是如何工作的?

A Comparison between the Use of Patient-worn Virtual Reality in Wound Care and Hand Surgery: How Does Virtual Reality Work?

作者信息

Park Sean K, Oakes Tannur C, Lin Judith C, Chahal Ruby, Clarkson James H W

机构信息

From the Department of Surgery, College of Human Medicine, Michigan State University.

Sparrow Health System, Lansing, Mich.

出版信息

Plast Reconstr Surg Glob Open. 2023 Aug 9;11(8):e5185. doi: 10.1097/GOX.0000000000005185. eCollection 2023 Aug.

Abstract

UNLABELLED

As virtual reality (VR) technology becomes smaller and more affordable, it is gaining in popularity as a tool to address the patient experience of pain and anxiety during invasive procedures. In this study, we explore the effect of VR on the patient experience in two clinical environments of different anxiety levels to propose a possible mechanism of VR on pain and anxiety reduction.

METHOD

Twenty-five wound care patients were randomly assigned to either a VR group or non-virtual reality (NVR) group, singly blinded. Pre-debridement, peri-debridement, and immediately postdebridement anxiety, fun, and pain scores were collected using a Likert scale (0 = least; 10 = most) from each group of patients. These measurements were compared among the VR versus NVR group in the setting of routine wound debridement procedures. The results are compared with our previously published data on patients who underwent wide awake local anesthesia no tourniquet (WALANT) hand surgery.

RESULTS

The WALANT surgery patients using VR experienced significant reduction in anxiety and increase in fun compared with the NVR group. In the wound debridement group with VR, there was improved fun, but no statistically significant reduction in pain or anxiety when compared with the NVR group. The mean score for anxiety was higher for awake hand surgery than for wound debridement cases (3.3 versus 1.7, = 0.004).

CONCLUSIONS

VR seems to be more effective in higher anxiety settings, could VR work via a neurological mechanism akin to the Melzack and Wall gate control theory of pain? VR may act primarily on the anxiety axis, providing negative feedback via cortical pathways to the amygdala.

摘要

未标注

随着虚拟现实(VR)技术体积越来越小且价格越来越亲民,它作为一种应对侵入性操作过程中患者疼痛和焦虑体验的工具,正日益受到欢迎。在本研究中,我们在两个焦虑程度不同的临床环境中探究了VR对患者体验的影响,以提出VR减轻疼痛和焦虑的可能机制。

方法

25名伤口护理患者被随机分为VR组或非虚拟现实(NVR)组,采用单盲法。使用李克特量表(0 = 最少;10 = 最多)收集每组患者清创前、清创期间和清创后即刻的焦虑、愉悦感和疼痛评分。在常规伤口清创程序中,对VR组和NVR组的这些测量结果进行比较。将结果与我们之前发表的关于接受清醒局部麻醉无止血带(WALANT)手部手术患者的数据进行比较。

结果

与NVR组相比,使用VR的WALANT手术患者焦虑显著降低,愉悦感增加。在伤口清创VR组中,愉悦感有所改善,但与NVR组相比,疼痛或焦虑没有统计学上的显著降低。清醒手部手术的焦虑平均评分高于伤口清创病例(3.3对1.7,P = 0.004)。

结论

VR在焦虑程度较高的环境中似乎更有效,VR是否可能通过类似于梅尔扎克和沃尔疼痛闸门控制理论的神经机制起作用?VR可能主要作用于焦虑轴,通过皮质通路向杏仁核提供负反馈。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/be17/10412433/990c6782dbb9/gox-11-e5185-g001.jpg

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