Department of General Psychology, University of Padova, Padova, Italy.
Department of Social, Political and Cognitive Sciences, University of Siena, Siena, Italy.
PLoS One. 2023 Aug 18;18(8):e0285448. doi: 10.1371/journal.pone.0285448. eCollection 2023.
In the present study we broadly explored the perception of physical and animated motion in bouncing-like scenarios through four experiments. In the first experiment, participants were asked to categorize bouncing-like displays as physical bounce, animated motion, or other. Several parameters of the animations were manipulated, that is, the simulated coefficient of restitution, the value of simulated gravitational acceleration, the motion pattern (uniform acceleration/deceleration or constant speed) and the number of bouncing cycles. In the second experiment, a variable delay at the moment of the collision between the bouncing object and the bouncing surface was introduced. Main results show that, although observers appear to have realistic representations of physical constraints like energy conservation and gravitational acceleration/deceleration, the amount of visual information available in the scene has a strong modulation effect on the extent to which they rely on these representations. A coefficient of restitution >1 was a crucial cue to animacy in displays showing three bouncing cycles, but not in displays showing one bouncing cycle. Additionally, bouncing impressions appear to be driven by perceptual constraints that are unrelated to the physical realism of the scene, like preference for simulated gravitational attraction smaller than g and perceived temporal contiguity between the different phases of bouncing. In the third experiment, the visible opaque bouncing surface was removed from the scene, and the results showed that this did not have any substantial effect on the resulting impressions of physical bounce or animated motion, suggesting that the visual system can fill-in the scene with the missing element. The fourth experiment explored visual impressions of causality in bouncing scenarios. At odds with claims of current causal perception theories, results indicate that a passive object can be perceived as the direct cause of the motion behavior of an active object.
在本研究中,我们通过四个实验广泛探索了在类似弹球的场景中对物理运动和动画运动的感知。在第一个实验中,要求参与者将类似弹球的显示分为物理弹球、动画运动或其他。动画的几个参数被操纵,即模拟恢复系数、模拟重力加速度值、运动模式(匀加速/减速或匀速)和弹球循环次数。在第二个实验中,引入了在弹球物体与弹球表面碰撞时的可变延迟。主要结果表明,尽管观察者似乎对能量守恒和重力加速/减速等物理约束有现实的表示,但场景中可用的视觉信息量对他们依赖这些表示的程度有很强的调制作用。在显示三个弹球循环的显示中,恢复系数>1 是动画的关键线索,但在显示一个弹球循环的显示中则不是。此外,弹球印象似乎是由与场景的物理真实性无关的感知约束驱动的,例如偏好小于 g 的模拟重力吸引力和感知到不同弹球阶段之间的时间连续性。在第三个实验中,从场景中移除了可见的不透明弹球表面,结果表明这对物理弹球或动画运动的最终印象没有任何实质性影响,这表明视觉系统可以用缺失的元素来填充场景。第四个实验探索了弹球场景中的因果感知。与当前因果感知理论的说法相悖,结果表明,一个被动物体可以被视为主动物体运动行为的直接原因。