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用于手部虚拟-物理交互的主从控制系统

Master-Slave Control System for Virtual-Physical Interactions Using Hands.

作者信息

Liu Siyuan, Sun Chao

机构信息

Test Automation and Control Institute, Harbin Institute of Technology, Harbin 150006, China.

出版信息

Sensors (Basel). 2023 Aug 11;23(16):7107. doi: 10.3390/s23167107.

Abstract

Among the existing technologies for hand protection, master-slave control technology has been extensively researched and applied within the field of safety engineering to mitigate the occurrence of safety incidents. However, it has been identified through research that traditional master-slave control technologies no longer meet current production and lifestyle needs, and they have even begun to pose new safety risks. To resolve the safety risks exposed by traditional master-slave control, this research fuses master-slave control technology for hands with virtual reality technology, and the design of a master-slave control system for hands based on virtual reality technology is investigated. This study aims to realize the design of a master-slave control system for virtual-physical interactions using hands that captures the position, orientation, and finger joint angles of the user's hand in real time and synchronizes the motion of the slave interactive device with that of a virtual hand. With amplitude limiting, jitter elimination, and a complementary filtering algorithm, the original motion data collected by the designed glove are turned into a Kalman-filtering-algorithm-based driving database, which drives the synchronous interaction of the virtual hand and a mechanical hand. As for the experimental results, the output data for the roll, pitch, and yaw were in the stable ranges of -0.1° to 0.1°, -0.15° to 0.15°, and -0.15° to 0.15°, respectively, which met the accuracy requirements for the system's operation under different conditions. More importantly, these data prove that, in terms of accuracy and denoising, the data-processing algorithm was relatively compatible with the hardware platform of the system. Based on the algorithm for the virtual-physical interaction model, the authors introduced the concept of an auxiliary hand into the research, put forward an algorithmic process and a judgement condition for the stable grasp of the virtual hand's, and solved a model-penetrating problem while enhancing the immersive experience during virtual-physical interactions. In an interactive experiment, a dynamic accuracy test was run on the system. As shown by the experimental data and the interactive effect, the system was satisfactorily stable and interactive.

摘要

在现有的手部防护技术中,主从控制技术在安全工程领域已得到广泛研究和应用,以减少安全事故的发生。然而,研究发现传统的主从控制技术已无法满足当前的生产和生活需求,甚至开始带来新的安全风险。为解决传统主从控制所暴露的安全风险,本研究将手部主从控制技术与虚拟现实技术相融合,并对基于虚拟现实技术的手部主从控制系统进行设计研究。本研究旨在实现一种用于虚拟-物理交互的手部主从控制系统设计,该系统能实时捕捉用户手部的位置、方向和手指关节角度,并使从交互设备的运动与虚拟手的运动同步。通过限幅、去抖和互补滤波算法,将所设计手套采集的原始运动数据转化为基于卡尔曼滤波算法的驱动数据库,以驱动虚拟手与机械手的同步交互。至于实验结果,横滚、俯仰和偏航的输出数据分别在-0.1°至0.1°、-0.15°至0.15°和-0.15°至0.15°的稳定范围内,满足系统在不同条件下运行的精度要求。更重要的是,这些数据证明,在精度和去噪方面,数据处理算法与系统的硬件平台较为兼容。基于虚拟-物理交互模型的算法,作者在研究中引入了辅助手的概念,提出了虚拟手稳定抓握的算法流程和判断条件,解决了模型穿透问题,同时增强了虚拟-物理交互过程中的沉浸感。在一次交互实验中,对该系统进行了动态精度测试。实验数据和交互效果表明,该系统具有令人满意的稳定性和交互性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9297/10458165/347d5669c7a6/sensors-23-07107-g001.jpg

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