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个性化医学术语学习游戏:猜术语。

Personalized Medical Terminology Learning Game: Guess the Term.

机构信息

Center for General Education, Chang Gung University of Science and Technology, Taoyuan City, Taiwan.

Institute of Information and Decision Sciences, National Taipei University of Business, Taipei City, Taiwan.

出版信息

Games Health J. 2024 Apr;13(2):84-92. doi: 10.1089/g4h.2023.0054. Epub 2023 Sep 12.

DOI:10.1089/g4h.2023.0054
PMID:37699207
Abstract

Wordbot, a chatbot designed for gamified education, transforms the process of memorizing complex medical terminology into an engaging and enjoyable activity for medical students. Taking inspiration from the "guessing words" game, Wordbot aims to improve medical students' learning outcomes by making the vocabulary memorization process more memorable. Wordbot, which can be implemented on the LINE platform, was created for this research, specifically to improve medical terminology learning. Wordbot incorporated mobile devices and personal computer-compatible flashcard games with features such as user ranking and personalization to enhance motivation and optimize learning outcomes. In the experimental research setting, half of a total of 48 nursing students were randomly assigned to use Wordbot for 4 months, and the other half were assigned to a control group relying on self-study without the help of Wordbot. Both groups received pretest and post-test to assess their respective learning of medical terminology. In this study, a statistical -test was used to analyze the results between the two groups. In addition, user usability testing was conducted to evaluate the usability of Wordbot and gather feedback on user experience. The results of this study have demonstrated that Wordbot is effective in facilitating students learning of medical terminology. Students experienced a significant improvement in their knowledge of medical terminology. An average user usability test score of 83.25 indicated that users' satisfaction with Wordbot is high. Incorporating gamification and personalization elements in Wordbot can significantly improve the overall enjoyment of the learning process. By participating in diverse interactive activities, users can effectively enhance their proficiency in spelling, recognition, and speaking. Wordbot utilizes sophisticated algorithms to generate customized questions based on identified mistakes, which facilitate error identification and correction. The robust findings of this study overwhelmingly support Wordbot's role as a convenient and easily accessible tool for learning medical terminology. The study was conducted according to the guidelines of the Declaration of Helsinki and approved by the Institutional Review Board of Chang Gung Medical Foundation (Protocol code: 202201586B0, date of approval: 8 November 2022). We obtained informed consent from all of our study participants regarding their willingness to participate in this study.

摘要

Wordbot,一款用于游戏化教育的聊天机器人,将记忆复杂医学术语的过程转变为医学生参与和享受的活动。Wordbot 从“猜词”游戏中汲取灵感,旨在通过使词汇记忆过程更加难忘来提高医学生的学习成果。为了进行这项研究,专门创建了可以在 LINE 平台上运行的 Wordbot,旨在专门改善医学术语的学习。Wordbot 将移动设备和个人计算机兼容的抽认卡游戏结合在一起,具有用户排名和个性化等功能,以提高动机并优化学习成果。在实验研究环境中,总共 48 名护理学生中的一半被随机分配使用 Wordbot 4 个月,另一半被分配到对照组,依靠自学而不借助 Wordbot。两组学生都接受了前测和后测,以评估他们各自对医学术语的学习情况。在这项研究中,使用统计检验来分析两组之间的结果。此外,还进行了用户可用性测试,以评估 Wordbot 的可用性并收集用户体验反馈。 这项研究的结果表明,Wordbot 有助于促进学生学习医学术语。学生的医学术语知识有了显著提高。用户可用性测试的平均得分为 83.25,表明用户对 Wordbot 的满意度很高。 在 Wordbot 中融入游戏化和个性化元素可以显著提高学习过程的整体乐趣。通过参与各种互动活动,用户可以有效地提高拼写、识别和口语能力。Wordbot 利用复杂的算法根据识别出的错误生成定制化问题,从而促进错误的识别和纠正。这项研究的有力结果压倒性地支持了 Wordbot 作为学习医学术语的便捷和易于访问工具的作用。该研究是根据赫尔辛基宣言的指导方针进行的,并获得了长庚医疗基金会机构审查委员会的批准(协议编号:202201586B0,批准日期:2022 年 11 月 8 日)。我们获得了所有研究参与者的知情同意,表明他们愿意参与这项研究。

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