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虚拟体现改善运动相关性肩部疼痛患者的活动范围:一项实验研究。

Virtual embodiment for improving range of motion in patients with movement-related shoulder pain: an experimental study.

机构信息

Institut d'Investigacions Biomèdiques August Pi i Sunyer (IDIBAPS), Rosellón, 149, 08036, Barcelona, Spain.

Servicio de Rehabilitación y Fisioterapia, Quironsalud Barcelona, Plaça d'Alfonso Comín, 5, 08023, Barcelona, Spain.

出版信息

J Orthop Surg Res. 2023 Sep 26;18(1):729. doi: 10.1186/s13018-023-04158-w.

Abstract

BACKGROUND

Recent evidence supports the use of immersive virtual reality (VR) as a means of delivering bodily illusions that may have therapeutic potential for the treatment of musculoskeletal conditions. We wanted to investigate whether a single session of an embodiment-based immersive VR training program influences pain-free range of motion in patients with shoulder pain.

METHODS

We designed a rehabilitation program based on developing ownership over a virtual body and then "exercising" the upper limb in immersive VR, while the real arm remains static. We then carried out a single-arm pre-post experiment in which 21 patients with movement-related musculoskeletal shoulder pain were exposed to the 15-min VR program and measured their active pain-free range of motion immediately before and afterwards.

RESULTS

We found that shoulder abduction and hand-behind-back movements, but not shoulder flexion, were significantly and clinically improved post-intervention and that the level of improvement correlated with the level of embodiment. Following this one session, at 1-week follow-up the improvements were not maintained.

CONCLUSIONS

Virtual embodiment may be a useful therapeutic tool to help improve range of motion in patients with movement-related shoulder pain in the short term, which in turn could expedite rehabilitation and recovery in these conditions.

摘要

背景

最近的证据支持使用沉浸式虚拟现实(VR)作为提供身体错觉的一种手段,这可能对治疗肌肉骨骼疾病具有治疗潜力。我们想研究单次基于体现的沉浸式 VR 训练计划是否会影响肩部疼痛患者的无痛活动范围。

方法

我们设计了一个基于发展对虚拟身体的所有权的康复计划,然后在沉浸式 VR 中“锻炼”上肢,而真实的手臂保持静止。然后,我们进行了一项单臂前后实验,其中 21 名患有与运动相关的肌肉骨骼肩部疼痛的患者接受了 15 分钟的 VR 程序治疗,并在治疗前后立即测量他们的主动无痛活动范围。

结果

我们发现肩部外展和手在背后的运动,而不是肩部弯曲,在干预后明显且具有临床意义地改善,并且改善程度与体现程度相关。经过这一次治疗,在 1 周的随访中,改善没有得到维持。

结论

虚拟体现可能是一种有用的治疗工具,可以帮助改善与运动相关的肩部疼痛患者的活动范围,从而加快这些情况下的康复和恢复。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1b72/10523655/7d774c618cbe/13018_2023_4158_Fig1_HTML.jpg

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