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为老年人设计的虚拟现实应用质量标准核心集的制定:多步骤定性研究

Development of a Core Set of Quality Criteria for Virtual Reality Applications Designed for Older Adults: Multistep Qualitative Study.

作者信息

Napetschnig Alina, Brixius Klara, Deiters Wolfgang

机构信息

Department of Community Health, Hochschule für Gesundheit Bochum, Bochum, Germany.

Institut für Kreislaufforschung und Sportmedizin, Deutsche Sporthochschule Köln, Cologne, Germany.

出版信息

Interact J Med Res. 2023 Sep 27;12:e45433. doi: 10.2196/45433.


DOI:10.2196/45433
PMID:37756112
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10568390/
Abstract

BACKGROUND: Virtual reality (VR) applications are gaining growing significance, particularly among older adults. These applications can provide valuable support to older adults by offering immersive VR content that positively influences various aspects of their daily lives, including activities of daily living. Furthermore, VR applications can contribute to the enhancement of cognitive and motor skills, ultimately leading to an improved quality of life for older individuals. Nevertheless, to ensure a positive impact, it is crucial to develop VR experiences that are tailored to the needs and preferences of the users. OBJECTIVE: This study aims to develop a core set of quality criteria and guidelines for the development of user-centered VR applications specifically designed for older adults (target group). METHODS: The multistep qualitative study design comprised several key stages, beginning with a systematic literature search. This was followed by a framework analysis aimed at identifying a core set of criteria. Subsequently, these criteria underwent validation through expert workshops. The outcomes achieved through this iterative process were organized and categorized into criteria, accompanied by explanations detailing the underlying categories or codes. RESULTS: The quality criteria core set for older adults-friendly VR applications has been developed through an iterative process. It is divided into 2 distinct parts, each containing criteria categorized into specific areas. The first part includes the following categories: (1) quality assurance of medical/health content, (2) data protection provisions, (3) quality requirements, (4) consumer protection, and (5) interoperability. The second part includes the following categories: (1) graphic/quality, (2) 3D character/avatar, (3) providing in-game instructions and prompts, (4) interaction, (5) navigation, and (6) promotion of user motivation and loyalty to use. The results imply a differentiated scope as well as a differentiated granularity of the criteria. CONCLUSIONS: Considering the ongoing advancement of VR technology and the diverse needs within the older adult demographic, it is essential to assess the quality criteria core set results on an individual basis.

摘要

背景:虚拟现实(VR)应用正变得越来越重要,尤其是在老年人中。这些应用可以通过提供沉浸式VR内容为老年人提供有价值的支持,这些内容会对他们日常生活的各个方面产生积极影响,包括日常生活活动。此外,VR应用有助于提高认知和运动技能,最终改善老年人的生活质量。然而,为确保产生积极影响,开发适合用户需求和偏好的VR体验至关重要。 目的:本研究旨在为专门为老年人(目标群体)开发的以用户为中心的VR应用制定一套核心质量标准和指南。 方法:多步骤定性研究设计包括几个关键阶段,首先是系统的文献检索。随后进行框架分析,旨在确定一套核心标准。随后,这些标准通过专家研讨会进行验证。通过这个迭代过程取得的成果被整理并归类为标准,并附有详细说明基础类别或代码的解释。 结果:通过迭代过程开发了适合老年人的VR应用的质量标准核心集。它分为两个不同的部分,每个部分都包含按特定领域分类的标准。第一部分包括以下类别:(1)医疗/健康内容的质量保证,(2)数据保护规定,(3)质量要求,(4)消费者保护,以及(5)互操作性。第二部分包括以下类别:(1)图形/质量,(2)3D角色/虚拟形象,(3)提供游戏内说明和提示,(4)交互,(5)导航,以及(6)促进用户使用动机和忠诚度。结果表明标准的范围和粒度存在差异。 结论:考虑到VR技术的不断进步以及老年人群体的多样化需求,必须根据个体情况评估质量标准核心集的结果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/518b77e1d38d/ijmr_v12i1e45433_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/fff196101224/ijmr_v12i1e45433_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/2c6141da1cb8/ijmr_v12i1e45433_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/88f64313b047/ijmr_v12i1e45433_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/75e2509a5eb1/ijmr_v12i1e45433_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/31bd458c46c7/ijmr_v12i1e45433_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/518b77e1d38d/ijmr_v12i1e45433_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/fff196101224/ijmr_v12i1e45433_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/2c6141da1cb8/ijmr_v12i1e45433_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/88f64313b047/ijmr_v12i1e45433_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/75e2509a5eb1/ijmr_v12i1e45433_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/31bd458c46c7/ijmr_v12i1e45433_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/741a/10568390/518b77e1d38d/ijmr_v12i1e45433_fig6.jpg

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引用本文的文献

[1]
Development and Evaluation of an Immersive Virtual Reality Application for Road Crossing Training in Older Adults.

Geriatrics (Basel). 2025-7-24

[2]
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[3]
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[4]
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[5]
Time travel of older people through virtual reality: a qualitative study.

BMC Geriatr. 2025-1-20

本文引用的文献

[1]
Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology.

Sensors (Basel). 2022-8-17

[2]
Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.

Front Aging Neurosci. 2021-12-9

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Immersive virtual reality treatment for spatial neglect: An agile, user-centered development process.

Ann Phys Rehabil Med. 2022-5

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Innov Aging. 2021-7-1

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Front Robot AI. 2020-10-22

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Comput Math Methods Med. 2020

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Maturitas. 2020-5-26

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J Med Internet Res. 2020-6-1

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Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.

Front Hum Neurosci. 2019-10-2

[10]
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Eur J Phys Rehabil Med. 2019-10-15

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