基于虚拟现实的团体活动对养老院老年人活动水平和幸福感的影响:纵向探索性研究

Impact of Virtual Reality-Based Group Activities on Activity Level and Well-Being Among Older Adults in Nursing Homes: Longitudinal Exploratory Study.

作者信息

Li Yijun, Wilke Carlotta, Shiyanov Irina, Muschalla Beate

机构信息

Department of Psychotherapy and Diagnostics, Technische Universität Braunschweig, Institute of Psychology, Braunschweig, Germany.

VirtuaLounge GmbH, Braunschweig, Germany.

出版信息

JMIR Serious Games. 2024 Mar 29;12:e50796. doi: 10.2196/50796.

Abstract

BACKGROUND

In addition to illness, inactivity is a risk factor for high mortality in nursing homes. Using innovative technology, such as virtual reality (VR), for meaningful group activities could provide new opportunities for solving this problem. VR interventions have already been approved as a promising method for enhancing the health of older adults.

OBJECTIVE

In this study, we examined whether VR-based group activities can have a positive impact on activity level and group interaction among older adults living in nursing homes.

METHODS

We conducted a longitudinal study and provided VR interventions as a group activity once a week for 4 consecutive weeks in nursing homes. Participants were recruited based on the experience of the nursing staff members and the natural decisions of the older adults. Within a virtual cottage, designed according to the needs of the target group, older adults were able to perform daily tasks that they were no longer able to do in real life, such as gardening and making pizza. Overall, 2 psychologists measured the psychosocial capacities, activities of daily life, and well-being before and after the interventions using standardized instruments.

RESULTS

The results focus on a total of 84 older adults from 14 nursing homes who completed at least 3 VR interventions. The results indicate that several psychosocial capacities among the older adults improved, including adherence to regulations (P<.001; η²=0.122), flexibility (P<.001; η²=0.109), and group integration (P<.001; η²=0.141). Problems related to competence also showed a slight decrease (P=.04; η²=0.039). In addition, the VR intervention promoted their proactivity (P<.001; η²=0.104) and mobility (P=.04; η²=0.039). During the VR group intervention, older adults' well-being could be maintained at a high level. The results highlight the beneficial effects of VR intervention as a meaningful activity in nursing homes, showcasing the potential of VR applications in this setting.

CONCLUSIONS

This study provides a novel and naturalistic perspective, offering new insights into the use of VR in nursing homes. The VR intervention was well accepted and fulfilled the aim of enhancing capacity and well-being. It could be a meaningful group activity in nursing homes to improve social group interaction. To provide stronger evidence, randomized controlled trials are necessary.

摘要

背景

除疾病外,缺乏活动是养老院高死亡率的一个风险因素。使用虚拟现实(VR)等创新技术开展有意义的集体活动,可能为解决这一问题提供新机会。VR干预已被认定为增进老年人健康的一种有前景的方法。

目的

在本研究中,我们探讨基于VR的集体活动是否会对养老院老年人的活动水平和群体互动产生积极影响。

方法

我们开展了一项纵向研究,在养老院连续4周每周进行一次VR干预作为集体活动。参与者是根据护理人员的经验和老年人的自主决定招募的。在根据目标群体需求设计的虚拟小屋中,老年人能够进行他们在现实生活中已无法进行的日常任务,如园艺和制作披萨。总体而言,2名心理学家使用标准化工具在干预前后测量了心理社会能力、日常生活活动及幸福感。

结果

结果聚焦于来自14家养老院的84名老年人,他们至少完成了3次VR干预。结果表明,老年人的几种心理社会能力有所改善,包括遵守规则(P<0.001;η²=0.122)、灵活性(P<0.001;η²=0.109)和群体融入(P<0.001;η²=0.141)。与能力相关的问题也略有减少(P=0.04;η²=0.039)。此外,VR干预促进了他们的主动性(P<0.001;η²=0.104)和活动能力(P=0.04;η²=0.039)。在VR集体干预期间,老年人的幸福感能够维持在较高水平。结果凸显了VR干预作为养老院中有意义活动的有益效果,展示了VR应用在这种环境中的潜力。

结论

本研究提供了一个新颖且自然主义的视角,为VR在养老院中的应用提供了新见解。VR干预得到了很好的接受,并实现了增强能力和幸福感的目标。它可能是养老院中改善社会群体互动的一项有意义的集体活动。为提供更有力的证据,有必要进行随机对照试验。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2b4/11015370/a74a3b0f17e6/games_v12i1e50796_fig1.jpg

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