Evans Cassandra, Antonio Jose, Khan Amani, Vanderkley Alexandra, Berrocales Maria, Rojas Jose, Sakaria Samir, Petruzzelli Joseph, Santana Juan Carlos, Curtis Jason, Ricci Tony, Tartar Jaime L
Health Care Sciences, Nova Southeastern University, Fort Lauderdale, USA.
Human and Sport Performance, Rocky Mountain University of Health Professions, Provo, USA.
Cureus. 2023 Aug 28;15(8):e44254. doi: 10.7759/cureus.44254. eCollection 2023 Aug.
Video games require precise motor skills, quick reaction times, and cognitive engagement. The tremendous growth of the electronic (e)-gaming industry has increased the demands for cognitive supplements (e.g., nootropics) to help e-athletes gain a competitive edge. The primary aim of this study was to evaluate the effects of combined caffeine + TeaCrine + Dynamine measures of neurophysiological and first-person shooter game performance in e-gamers.
Using a randomized double-blinded, crossover design, we assessed the effects of an acute, single-dose treatment of caffeine (200 mg) vs. caffeine (200 mg) + TeaCrine (10 mg) + Dynamine (50 mg) (CTD) vs. Ppacebo (maltodextrin). Each participant was tested under all three conditions one week apart. Baseline and post-dose measures were tested one hour apart. Participants [n = 49 male (24.4 ±, 4.5 yr)] were amateur e-gamers who play a first-person video game for at least 10 hours/week. Gaming performance was assessed through a series of first-person shooter training games through AIMLAB (State Space Labs, Inc., New York, USA). These included Reflex Shot (RS) standard, speed, and precision. The neurophysiological activity was captured while participants played three games through a single-channel EEG.
In the standard game, the caffeine and the CTD conditions shot significantly more targets relative to the placebo, and both caffeine and the CTD condition had significantly greater targets post-dose compared to pre-dose. However, both the placebo and caffeine conditions had significantly slower reaction times post-dose compared to pre-dose. In the speed game, both the caffeine and placebo conditions shot a significantly greater number of targets, while the placebo and caffeine conditions had significantly more shots post-dose compared to pre-dose. Only the CTD condition had a significant increase in total kills post-dose compared to pre-dose. In the precision game, only the CTD condition significantly improved the number of kills per second post-dose, while only the caffeine condition had more shots post-dose. EEG data collected concomitantly with game playing showed that the CTD condition resulted in significantly lower alpha power compared to the placebo condition. The CTD group also showed increased theta activity post-dose during game playing compared to both the placebo caffeine conditions.
CTD appears to improve overall shooting gaming performance and neurophysiological measures of cognitive activity compared to caffeine and placebo. Collectively, these findings suggest that CTD assists with speed-accuracy tradeoffs where caffeine-only can lead to erratic play; thus, CTD may be particularly beneficial for shooting precision. The EEG data support this notion since the CTD exhibited lower alpha power suggesting increased cognitive flexibility and arousal and higher theta power suggesting greater cognitive control and decision-making under pressure.
电子游戏需要精确的运动技能、快速的反应时间和认知参与度。电子(e)游戏产业的巨大发展增加了对认知补充剂(如益智药)的需求,以帮助电子竞技运动员获得竞争优势。本研究的主要目的是评估咖啡因+茶氨酸+动力胺组合对电子游戏玩家神经生理和第一人称射击游戏表现的影响。
采用随机双盲交叉设计,我们评估了急性单剂量咖啡因(200毫克)与咖啡因(200毫克)+茶氨酸(10毫克)+动力胺(50毫克)(CTD)对比安慰剂(麦芽糊精)的效果。每位参与者在三种条件下分别进行测试,间隔一周。基线和给药后测量相隔一小时进行。参与者[n = 49名男性(24.4±4.5岁)]为业余电子游戏玩家,每周玩第一人称电子游戏至少10小时。通过AIMLAB(美国纽约州立空间实验室公司)的一系列第一人称射击训练游戏评估游戏表现。这些游戏包括反射射击(RS)标准、速度和精度。在参与者通过单通道脑电图玩三款游戏时记录神经生理活动。
在标准游戏中,与安慰剂相比,咖啡因和CTD条件下命中的目标显著更多,并且与给药前相比,咖啡因和CTD条件下给药后命中的目标都显著更多。然而,与给药前相比,安慰剂和咖啡因条件下给药后的反应时间显著更慢。在速度游戏中,咖啡因和安慰剂条件下命中的目标数量都显著更多,并且与给药前相比,安慰剂和咖啡因条件下给药后的射击次数显著更多。只有CTD条件下给药后总击杀数与给药前相比有显著增加。在精度游戏中,只有CTD条件下给药后每秒击杀数显著提高,而只有咖啡因条件下给药后的射击次数更多。与游戏同时收集的脑电图数据显示,与安慰剂条件相比,CTD条件导致阿尔法功率显著更低。与安慰剂和咖啡因条件相比,CTD组在游戏过程中给药后θ活动也增加。
与咖啡因和安慰剂相比,CTD似乎能改善整体射击游戏表现和认知活动的神经生理指标。总体而言,这些发现表明,CTD有助于在速度-准确性权衡方面发挥作用,而仅咖啡因可能导致游戏表现不稳定;因此,CTD可能对射击精度特别有益。脑电图数据支持这一观点,因为CTD表现出较低的阿尔法功率,表明认知灵活性和唤醒增加,较高的θ功率表明在压力下有更大的认知控制和决策能力。