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咖啡因、茶氨酸(Theacrine)和甲基黄嘌呤(Methylliberine)的组合可提高成年男性电子游戏玩家的认知能力和反应速度,且不影响情绪。

A Combination of Caffeine, TeaCrine® (Theacrine), and Dynamine® (Methylliberine) Increases Cognitive Performance and Reaction Time Without Interfering With Mood in Adult Male Egamers.

作者信息

Tartar Jaime L, Banks Jonathan B, Marang Mykola, Pizzo Frankie, Antonio Jose

机构信息

Psychology and Neuroscience, Nova Southeastern University, Davie, USA.

College of Health Care Sciences, Nova Southeastern University, Davie, USA.

出版信息

Cureus. 2021 Dec 20;13(12):e20534. doi: 10.7759/cureus.20534. eCollection 2021 Dec.

Abstract

Background Involvement in video game activities and competitive video gaming (esports) is a rapidly growing field. Moreover, there is a marked interest in identifying nutritional supplements to safely improve egamer performance. Methodology We conducted a repeated-measure, randomized crossover study to compare the effects of caffeine (125 mg), caffeine (125 mg) + Dynamine® (75 mg) + TeaCrine® (50 mg) (CDT), and matched placebo across three testing sessions (one week apart) among 50 young male egamers. We tested the effect of each product on multiple measures of cognition, self-reported mood (anxiety, alertness, and headache), and biomarkers of arousal (cortisol and salivary alpha-amylase). We also measured electroencephalogram power during the cognitive tasks. Finally, we tested whether individual differences in xenobiotic metabolism would affect the study outcome measures by genotyping each participant for * () allele status. Results Compared to pre-dose, CDT improved performance on the Flanker Test of Inhibitory Control and improved reaction time on the Psychomotor Vigilance Task post-dose. Compared to the placebo, caffeine increased self-reported anxiety whereas the CDT combination increased self-reported alertness. Compared to the CDT combination, caffeine increased self-reported headaches. Physiological measures suggested that increases in delta EEG power and cortisol production are associated with the effects observed in the CDT condition to optimize certain aspects of egamer performance. CYP1A2*1F allele status did not moderate outcome variables between conditions in this study. Conclusions CDT is a safe and effective product for improving cognitive performance among egamers without increasing self-reported anxiety or headaches. EEG changes demonstrate that CDT increased attention to internal processing (i.e., increased cortical delta power) and potentially increased cognitive control (i.e., increased cortical theta frequency), while the increases in cortisol suggest increased energy mobilization. Future work should aim to clarify the physiological underpinnings of CDT-induced changes in performance and examine the effects of CDT under naturalistic egamer conditions.

摘要

背景 参与电子游戏活动和竞技电子游戏(电子竞技)是一个迅速发展的领域。此外,人们对确定能安全提高电子游戏玩家表现的营养补充剂有着浓厚兴趣。方法 我们进行了一项重复测量、随机交叉研究,以比较咖啡因(125毫克)、咖啡因(125毫克)+ 动力素(75毫克)+ 茶氨酸(50毫克)(CDT)以及匹配的安慰剂在50名年轻男性电子游戏玩家的三个测试阶段(相隔一周)中的效果。我们测试了每种产品对多种认知指标、自我报告情绪(焦虑、警觉性和头痛)以及唤醒生物标志物(皮质醇和唾液α淀粉酶)的影响。我们还在认知任务期间测量了脑电图功率。最后,我们通过对每个参与者进行*()等位基因状态基因分型,测试了外源性代谢的个体差异是否会影响研究结果指标。结果 与给药前相比,CDT改善了抑制控制的侧翼任务表现,并在给药后改善了心理运动警觉任务的反应时间。与安慰剂相比,咖啡因增加了自我报告的焦虑,而CDT组合增加了自我报告的警觉性。与CDT组合相比,咖啡因增加了自我报告的头痛。生理指标表明,脑电图δ波功率和皮质醇分泌的增加与CDT条件下观察到的优化电子游戏玩家表现某些方面的效果相关。CYP1A2*1F等位基因状态在本研究中并未调节不同条件之间的结果变量。结论 CDT是一种安全有效的产品,可提高电子游戏玩家的认知表现,而不会增加自我报告的焦虑或头痛。脑电图变化表明,CDT增加了对内部加工的注意力(即增加皮质δ波功率),并可能增加了认知控制(即增加皮质θ频率),而皮质醇的增加表明能量动员增加。未来的工作应旨在阐明CDT引起的表现变化的生理基础,并在自然的电子游戏玩家条件下研究CDT的效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b936/8768451/43ca6c66b732/cureus-0013-00000020534-i01.jpg

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