IEEE Trans Haptics. 2024 Apr-Jun;17(2):227-236. doi: 10.1109/TOH.2023.3322189. Epub 2024 Jun 20.
In virtual/augmented/mixed reality (VR/AR/MR) applications, rendering soft virtual objects using a hand-held haptic device is challenging due to the anatomical restrictions of the hand and the ungrounded nature of the design, which affect the selection of actuators and sensors and hence limit the resolution and range of forces displayed by the device. We developed a cable-driven haptic device for rendering the net forces involved in grasping and squeezing 3D virtual compliant (soft) objects being held between the index finger and thumb only. Using the proposed device, we investigate the perception of soft objects in virtual environments. We show that the range of object stiffness that can be effectively conveyed to a user in virtual environments (VEs) can be significantly expanded by controlling the relationship between the visual and haptic cues. We propose that a single variable, named Apparent Stiffness Difference, can predict the pattern of human stiffness perception under manipulated conflict, which can be used for rendering a range of soft objects in VEs larger than what is achievable by a haptic device alone due to its physical limits.
在虚拟现实/增强现实/混合现实(VR/AR/MR)应用中,由于手的解剖限制和设计的非接地性质,使用手持式触觉设备呈现软虚拟对象具有挑战性,这会影响执行器和传感器的选择,并因此限制设备显示的力的分辨率和范围。我们开发了一种电缆驱动的触觉设备,用于呈现仅用食指和拇指握持的 3D 虚拟柔顺(软)对象所涉及的合力。使用所提出的设备,我们研究了在虚拟环境中对软对象的感知。我们表明,可以通过控制视觉和触觉线索之间的关系,显著扩展可以有效地向虚拟环境(VE)中的用户传达的物体刚度范围。我们提出了一个名为“表观刚度差”的单一变量,可以预测在人为冲突下人类刚度感知的模式,这可以用于在 VE 中呈现比触觉设备单独呈现的范围更大的一系列软对象,因为它的物理限制。