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模拟眼高会根据现实世界中的姿势不同而对大小感知产生不同的影响。

Simulated eye height impacts size perception differently depending on real-world posture.

机构信息

Center for Vision Research, York University, 4700 Keele Street, Toronto, ON, M3J 1P3, Canada.

出版信息

Sci Rep. 2023 Nov 16;13(1):20075. doi: 10.1038/s41598-023-47364-6.

Abstract

Changes in perceived eye height influence visually perceived object size in both the real world and in virtual reality. In virtual reality, conflicts can arise between the eye height in the real world and the eye height simulated in a VR application. We hypothesized that participants would be influenced more by variation in simulated eye height when they had a clear expectation about their eye height in the real world such as when sitting or standing, and less so when they did not have a clear estimate of the distance between their eyes and the real-life ground plane, e.g., when lying supine. Using virtual reality, 40 participants compared the height of a red square simulated at three different distances (6, 12, and 18 m) against the length of a physical stick (38.1 cm) held in their hands. They completed this task in all combinations of four real-life postures (supine, sitting, standing, standing on a table) and three simulated eye heights that corresponded to each participant's real-world eye height (123cm sitting; 161cm standing; 201cm on table; on average). Confirming previous results, the square's perceived size varied inversely with simulated eye height. Variations in simulated eye height affected participants' perception of size significantly more when sitting than in the other postures (supine, standing, standing on a table). This shows that real-life posture can influence the perception of size in VR. However, since simulated eye height did not affect size estimates less in the lying supine than in the standing position, our hypothesis that humans would be more influenced by variations in eye height when they had a reliable estimate of the distance between their eyes and the ground plane in the real world was not fully confirmed.

摘要

感知眼睛高度的变化会影响人们在真实世界和虚拟现实中对视觉感知到的物体大小的判断。在虚拟现实中,真实世界中的眼睛高度和 VR 应用中模拟的眼睛高度之间可能会产生冲突。我们假设,当参与者对自己在现实世界中的眼睛高度有明确的预期,例如坐着或站着时,他们会更容易受到模拟眼睛高度变化的影响;而当他们无法清晰地估计眼睛与真实地面之间的距离时,例如仰卧时,他们受到的影响就会较小。我们使用虚拟现实技术,让 40 名参与者比较了在三种不同距离(6、12 和 18 米)下模拟的红色方块与他们手中持有的物理棒(38.1 厘米)的高度。他们在四种现实生活姿势(仰卧、坐姿、站立、站在桌子上)和三种与每个参与者真实世界眼睛高度相对应的模拟眼睛高度的所有组合中完成了这项任务(123 厘米坐姿;161 厘米站立;201 厘米站在桌子上;平均)。结果与之前的研究一致,即方块的感知大小与模拟眼睛高度成反比。当参与者处于坐姿时,模拟眼睛高度的变化对他们对大小的感知影响显著大于其他姿势(仰卧、站立、站在桌子上)。这表明现实生活中的姿势会影响人们在 VR 中的大小感知。然而,由于模拟眼睛高度对仰卧姿势下的大小估计的影响并不比站立姿势下的影响小,因此我们的假设,即当人类对自己的眼睛与地面之间的距离在现实世界中有可靠的估计时,他们会更容易受到眼睛高度变化的影响,并没有得到完全证实。

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