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姿势线索在沉浸式虚拟现实中确定眼睛高度的重要性。

The importance of postural cues for determining eye height in immersive virtual reality.

作者信息

Leyrer Markus, Linkenauger Sally A, Bülthoff Heinrich H, Mohler Betty J

机构信息

Max Planck Institute for Biological Cybernetics, Tübingen, Germany.

Department of Psychology, Lancaster University, Lancaster, United Kingdom.

出版信息

PLoS One. 2015 May 18;10(5):e0127000. doi: 10.1371/journal.pone.0127000. eCollection 2015.

Abstract

In human perception, the ability to determine eye height is essential, because eye height is used to scale heights of objects, velocities, affordances and distances, all of which allow for successful environmental interaction. It is well understood that eye height is fundamental to determine many of these percepts. Yet, how eye height itself is provided is still largely unknown. While the information potentially specifying eye height in the real world is naturally coincident in an environment with a regular ground surface, these sources of information can be easily divergent in similar and common virtual reality scenarios. Thus, we conducted virtual reality experiments where we manipulated the virtual eye height in a distance perception task to investigate how eye height might be determined in such a scenario. We found that humans rely more on their postural cues for determining their eye height if there is a conflict between visual and postural information and little opportunity for perceptual-motor calibration is provided. This is demonstrated by the predictable variations in their distance estimates. Our results suggest that the eye height in such circumstances is informed by postural cues when estimating egocentric distances in virtual reality and consequently, does not depend on an internalized value for eye height.

摘要

在人类感知中,确定眼睛高度的能力至关重要,因为眼睛高度用于衡量物体的高度、速度、可供性和距离,所有这些都有助于与环境进行成功的互动。众所周知,眼睛高度是确定许多此类感知的基础。然而,眼睛高度本身是如何确定的在很大程度上仍然未知。虽然在具有规则地面的环境中,现实世界中潜在指定眼睛高度的信息自然是一致的,但在相似且常见的虚拟现实场景中,这些信息源可能很容易出现分歧。因此,我们进行了虚拟现实实验,在距离感知任务中操纵虚拟眼睛高度,以研究在这种场景中眼睛高度是如何确定的。我们发现,如果视觉信息和姿势信息之间存在冲突,并且几乎没有提供感知运动校准的机会,那么人类在确定眼睛高度时会更多地依赖姿势线索。这通过他们距离估计中的可预测变化得到证明。我们的结果表明,在虚拟现实中估计自我中心距离时,这种情况下的眼睛高度是由姿势线索提供信息的,因此,并不依赖于眼睛高度的内化值。

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