Department for Health, University of Bath, Bath, UK.
Great Western Hospital, Swindon, UK.
J Vis Commun Med. 2023 Jul;46(3):168-177. doi: 10.1080/17453054.2023.2280611. Epub 2023 Dec 13.
This case study focuses on the instructional design and outcomes of a virtual reality (VR) application for sepsis management in healthcare education. The instructional design of the VR sepsis application follows five principles adapted from Merrill's instructional design theory and Bloom's taxonomy. The VR simulation is structured to provide a coherent and realistic experience, with instructional materials and feedback incorporated to guide and support the learners. A pilot study was conducted with medical students on clinical placement. Participants experienced the VR sepsis simulation and completed a questionnaire using the Immersive Technology Evaluation Measure (ITEM) to assess their immersion, intrinsic motivation, cognitive load, system usability, and debrief feedback. Descriptive analysis of the data showed median scores indicating high immersion and presence, intrinsic motivation, and perceived learning. However, participants reported a moderately high cognitive load. Comparison with a neutral response to ITEM suggested that users had a significantly higher user experience ( < 0.05) in all domains. This case study highlights the potential of VR in healthcare education and its application in sepsis management. The findings suggest that the instructional design principles used in the VR application can effectively engage learners and provide a realistic learning experience. Further research and evaluation are necessary to assess the impact of VR on learning outcomes and its integration into healthcare education settings.
本案例研究聚焦于医疗保健教育中用于脓毒症管理的虚拟现实 (VR) 应用程序的教学设计和成果。VR 脓毒症应用程序的教学设计遵循了梅里尔教学设计理论和布鲁姆教学目标分类学中的五项原则。VR 模拟旨在提供连贯且逼真的体验,同时整合教学材料和反馈以指导和支持学习者。在临床实习中对医学生进行了一项试点研究。参与者体验了 VR 脓毒症模拟,并使用沉浸式技术评估量表 (ITEM) 完成了一份问卷,以评估他们的沉浸感、内在动机、认知负荷、系统可用性和反馈。数据的描述性分析显示,中位数分数表明沉浸感和存在感、内在动机和感知学习都很高。然而,参与者报告认知负荷适中偏高。与 ITEM 的中性反应进行比较表明,用户在所有领域的用户体验都显著更高(<0.05)。本案例研究强调了 VR 在医疗保健教育中的潜力及其在脓毒症管理中的应用。研究结果表明,VR 应用程序中使用的教学设计原则可以有效地吸引学习者并提供真实的学习体验。需要进一步的研究和评估来评估 VR 对学习成果的影响及其在医疗保健教育环境中的整合。