Yang Xun, Zhong Sen, Yang Sheng, He Meng, Xu Xu, He Shisheng, Fan Guoxin, Liu Lijun
1, Department of Traumatic Orthopedics, Shenzhen Second People's Hospital (The First Affiliated Hospital, Shenzhen University; Shenzhen Translational Medicine Institute), Shenzhen, China.
Department of Orthopedic, School of Medicine, Spinal Pain Research Institute, Shanghai Tenth People's Hospital, Tongji University, Shanghai, China.
JMIR Serious Games. 2023 Nov 14;11:e48354. doi: 10.2196/48354.
Virtual reality (VR) is a computer simulation technique that has been increasingly applied in pain management over the past 2 decades.
In this study, we used bibliometrics to explore the literature on VR and pain control, with the aim of identifying research progress and predicting future research hot spots.
We extracted literature on VR and pain control published between 2000 and 2022 from the Web of Science Core Collections and conducted bibliometric analyses. We analyzed the publication and citation trends in the past 2 decades, as well as publication and citation analyses of different countries, institutions, journals, and authors. For references, we conducted cocitation and burst analyses. For keywords, we conducted co-occurrence, clustering, timeline view, and citation burst analyses.
Based on 1176 publications, we found that there was a continuous increase in publication and citation volumes, especially in the last 5 years. The United States was the most representative country, and the University of Washington was the most representative institution, with both having the most publications and citations. The most popular journal in this field was Burns, and Hoffman HG was the most productive author, leading many studies on patients with burn pain. The reference with the most citation burst was a study on the verification of new hardware in pain control. The keywords with the highest citation bursts related to various situations of pain such as "burn pain," "wound care," "low back pain," and "phantom limb."
VR has been applied in various clinical situations for pain management, among which burns and pediatric surgery have achieved satisfactory results. We infer that VR will be extended to more clinical pain situations in the future, such as pain control in wound care, low back pain, and phantom limb pain. New research hot spots will include the development of software and hardware to improve the immersive experience of VR for pain control. However, our work was based solely on English literature from the Web of Science database. For future studies, we recommend that researchers explore literature from multiple databases to enhance the scope of their research.
虚拟现实(VR)是一种计算机模拟技术,在过去20年中已越来越多地应用于疼痛管理。
在本研究中,我们使用文献计量学方法探索关于VR与疼痛控制的文献,旨在识别研究进展并预测未来的研究热点。
我们从科学引文索引核心合集中提取了2000年至2022年间发表的关于VR与疼痛控制的文献,并进行文献计量分析。我们分析了过去20年的发表和被引趋势,以及不同国家、机构、期刊和作者的发表和被引分析。对于参考文献,我们进行了共被引和爆发分析。对于关键词,我们进行了共现、聚类、时间线视图和被引爆发分析。
基于1176篇出版物,我们发现发表量和被引量持续增加,尤其是在过去5年。美国是最具代表性的国家,华盛顿大学是最具代表性的机构,两者的出版物和被引次数均最多。该领域最受欢迎的期刊是《Burns》,Hoffman HG是产量最高的作者,主导了许多关于烧伤疼痛患者的研究。被引爆发次数最多的参考文献是一项关于疼痛控制中新硬件验证的研究。被引爆发次数最高的关键词与各种疼痛情况相关,如“烧伤疼痛”、“伤口护理”、“腰痛”和“幻肢”。
VR已应用于各种临床疼痛管理情况,其中烧伤和小儿外科取得了令人满意的结果。我们推断,VR未来将扩展到更多临床疼痛情况,如伤口护理、腰痛和幻肢痛的疼痛控制。新的研究热点将包括开发软件和硬件,以改善VR用于疼痛控制的沉浸体验。然而,我们的工作仅基于科学引文索引数据库中的英文文献。对于未来的研究,我们建议研究人员探索多个数据库中的文献,以扩大研究范围。