Wei Yixin, Chen Yuan, Ma Runting, Qiu Yitong, Su Wei, Zhang Li, Gao Qiang
Rehabilitation Medicine Center and Institute of Rehabilitation Medicine, West China Hospital, Sichuan University, 37 Guoxue Lane, Chengdu, 610041, China, 86 18980605992.
Key Laboratory of Rehabilitation Medicine in Sichuan Province, West China Hospital, Sichuan University, Chengdu, China.
JMIR Serious Games. 2025 Apr 16;13:e65993. doi: 10.2196/65993.
Virtual reality (VR) is a rapidly developing technology that has gained significant traction in the treatment and rehabilitation of individuals with stroke. Research on VR-based stroke treatment has garnered increasing attention.
The aim of this study is to present a bibliometric analysis of VR for stroke studies to identify the application status, research hotspots, and emerging trends and guide future scientific research.
We included studies and reviews on the topic of VR-based stroke treatment and rehabilitation from 1999 to 2023 were retrieved from Web of Science Core Collection database. Citespace 6.3.1 and VOSviewer 1.6.20 software was used for the visual analysis of publications, institutions, authors, journals, citations, and Scimago Graphica software was used for the geographic visualization of published countries or regions.
Our study analyzed 1171 papers on VR-based stroke rehabilitation published between 1999 and 2023, revealing a gradual increase in annual publications over the past 2 decades, peaking at 154 in 2022. North America and Western Europe were identified as major contributors, with significant input from their institutions, researchers, and publications. The Journal of NeuroEngineering and Rehabilitation emerged as the leading journal in this field, while Calabrò Rocco Salvatore was recognized as the most prolific author, focusing on the neurophysiological impacts of VR on patients with stroke. Keywords with notable citation bursts, such as "environment," "trial," "arm," and "motor learning," highlighted the core research themes in this domain.
Our study provides valuable insights into the current research hotspots and emerging trends in VR-based stroke treatment and rehabilitation. Current research primarily focuses on evaluating the effectiveness of VR in improving upper limb function and balance in patients with stroke. Future directions are shifting towards integrating VR with rehabilitation techniques, such as physiotherapy and occupational therapy, while advancements in VR technology continue to garner increasing attention.
虚拟现实(VR)是一项快速发展的技术,在中风患者的治疗和康复中已获得显著关注。基于VR的中风治疗研究日益受到重视。
本研究旨在对VR用于中风研究进行文献计量分析,以确定其应用现状、研究热点和新兴趋势,并指导未来的科学研究。
我们从Web of Science核心合集数据库中检索了1999年至2023年期间关于基于VR的中风治疗和康复主题的研究与综述。使用Citespace 6.3.1和VOSviewer 1.6.20软件对出版物、机构、作者、期刊、引文进行可视化分析,并用Scimago Graphica软件对发表论文的国家或地区进行地理可视化分析。
我们的研究分析了1999年至2023年期间发表的1171篇关于基于VR的中风康复的论文,揭示了过去20年年出版物数量逐渐增加,在2022年达到峰值154篇。北美和西欧被确定为主要贡献地区,其机构、研究人员和出版物贡献显著。《神经工程与康复杂志》成为该领域的领先期刊,而卡拉布罗·罗科·萨尔瓦托雷被认为是最多产的作者,其研究重点是VR对中风患者的神经生理影响。具有显著引文爆发的关键词,如“环境”“试验”“手臂”和“运动学习”,突出了该领域的核心研究主题。
我们的研究为基于VR的中风治疗和康复的当前研究热点和新兴趋势提供了有价值的见解。当前研究主要集中在评估VR改善中风患者上肢功能和平衡的有效性。未来的方向正转向将VR与康复技术(如物理治疗和职业治疗)相结合,同时VR技术的进步继续受到越来越多的关注。