Li Zhe, Liu Jin, Dong Yibo, Ren Jiaqi, Li Weili
Science and Technology on Information Systems Engineering Laboratory, National University of Defense Technology, Changsha 410073, China.
Entropy (Basel). 2023 Nov 18;25(11):1558. doi: 10.3390/e25111558.
Network attack and defence games are gradually becoming a new approach through which to study the protection of infrastructure networks such as power grids and transportation networks. Uncertainty factors, such as the subjective decision preferences of attackers and defenders, are not considered in existing attack and defence game studies for infrastructure networks. In this paper, we introduce, respectively, the attacker's and defender's expectation value, rejection value, and hesitation degree of the target, as well as construct an intuitionistic fuzzy goal-based attack and defence game model for infrastructure networks that are based on the maximum connectivity slice size, which is a network performance index. The intuitionistic fuzzy two-player, zero-sum game model is converted into a linear programming problem for solving, and the results are analysed to verify the applicability and feasibility of the model proposed in this paper. Furthermore, different situations, such as single-round games and multi-round repeated games, are also considered. The experimental results show that, when attacking the network, the attacker rarely attacks the nodes with higher importance in the network, but instead pays more attention to the nodes that are not prominent in the network neutrality and median; meanwhile, the defender is more inclined to protect the more important nodes in the network to ensure the normal performance of the network.
网络攻防博弈正逐渐成为研究电网和交通网络等基础设施网络保护的一种新方法。现有基础设施网络攻防博弈研究未考虑攻击者和防御者的主观决策偏好等不确定性因素。本文分别引入攻击者和防御者对目标的期望值、拒绝值和犹豫度,构建了基于网络性能指标最大连通切片大小的基础设施网络直觉模糊目标攻防博弈模型。将直觉模糊两人零和博弈模型转化为线性规划问题求解,并对结果进行分析,验证本文所提模型的适用性和可行性。此外,还考虑了单轮博弈和多轮重复博弈等不同情况。实验结果表明,在攻击网络时,攻击者很少攻击网络中重要性较高的节点,而是更关注在网络中立性和中位数方面不突出的节点;同时,防御者更倾向于保护网络中更重要的节点,以确保网络的正常性能。