Robinson D A, Gordon J L, Gordon S E
Biol Cybern. 1986;55(1):43-57. doi: 10.1007/BF00363977.
Human, horizontal, smooth-pursuit eye movements were recorded by the search coil method in response to Rashbass step-ramp stimuli of 5 to 30 deg/s. Eye velocity records were analyzed by measuring features such as the time, velocity and acceleration of the point of peak acceleration, the time and velocity of the peaks and troughs of ringing and steady-state velocity. These values were averaged and mean responses reconstructed. Three normal subjects were studied and their responses averaged. All showed a peak acceleration-velocity saturation. All had ringing frequencies near 3.8 Hz and the mean steady-state gain was 0.95. It is argued that a single, linear forward path with any transfer function G(s) and a 100 ms delay (latency) cannot simultaneously simulate the initial rise of acceleration and ring at 3.8 Hz based on a Bode analysis. Also such a simple negative feedback model cannot have a steady-state gain greater than 1.0; a situation that occurs frequently experimentally. L.R. Young's model, which employs internal positive feedback to eliminate the built-in unity negative feedback, was felt necessary to resolve this problem and a modification of that model is proposed which simulates the data base. Acceleration saturation is achieved by borrowing the idea of the local feedback model for saccades so that one nonlinearity can account for the acceleration-velocity saturation: the main sequence for pursuit. Motor plasticity or motor learning, recently demonstrated for pursuit, is also incorporated and simulated. It was noticed that the offset of pursuit did not show the ringing seen in the onset so this was quantified in one subject. Offset velocity could be characterized by a single exponential with a time constant of about 90 ms. This observation suggests that fixation is not pursuit at zero velocity and that the pursuit system is turned on when needed and off during fixation.
采用搜索线圈法记录人类水平方向的平稳跟踪眼球运动,以响应5至30度/秒的拉什巴斯阶跃斜坡刺激。通过测量诸如峰值加速度点的时间、速度和加速度、振荡和稳态速度的峰值和谷值的时间和速度等特征来分析眼球速度记录。这些值进行平均并重建平均反应。研究了三名正常受试者并对他们的反应进行平均。所有受试者均表现出峰值加速度 - 速度饱和。所有受试者的振荡频率均接近3.8赫兹,平均稳态增益为0.95。基于伯德分析认为,具有任何传递函数G(s)和100毫秒延迟(潜伏期)的单个线性前向路径不能同时模拟加速度的初始上升和3.8赫兹的振荡。同样,这样一个简单的负反馈模型的稳态增益不能大于1.0;而这种情况在实验中经常出现。L.R. 扬的模型采用内部正反馈来消除内置的单位负反馈,认为有必要解决这个问题,并提出了该模型的一种修改形式来模拟数据库。通过借鉴扫视的局部反馈模型的思想实现加速度饱和,以便一个非线性可以解释加速度 - 速度饱和:跟踪的主序列。最近在跟踪中证明的运动可塑性或运动学习也被纳入并模拟。注意到跟踪的偏移没有显示出起始时看到的振荡,因此在一名受试者中对其进行了量化。偏移速度可以用时间常数约为90毫秒的单个指数来表征。这一观察结果表明,注视不是零速度下的跟踪,并且跟踪系统在需要时开启,在注视期间关闭。