López-Moliner Joan
Vision and Control of Action (VISCA) Group, Department of Cognition, Development and Psychology of Education, Institut de Neurociències, Universitat de Barcelona, Barcelona, Catalonia, Spain.
J Vis. 2025 Jan 2;25(1):15. doi: 10.1167/jov.25.1.15.
The characterization of how precisely we perceive visual speed has traditionally relied on psychophysical judgments in discrimination tasks. Such tasks are often considered laborious and susceptible to biases, particularly without the involvement of highly trained participants. Additionally, thresholds for motion-in-depth perception are frequently reported as higher compared to lateral motion, a discrepancy that contrasts with everyday visuomotor tasks. In this research, we rely on a smooth pursuit model, based on a Kalman filter, to quantify speed observational uncertainties. This model allows us to distinguish between additive and multiplicative noise across three conditions of motion dynamics within a virtual reality setting: random walk, linear motion, and nonlinear motion, incorporating both lateral and depth motion components. We aim to assess tracking performance and perceptual uncertainties for lateral versus motion-in-depth. In alignment with prior research, our results indicate diminished performance for depth motion in the random walk condition, characterized by unpredictable positioning. However, when velocity information is available and facilitates predictions of future positions, perceptual uncertainties become more consistent between lateral and in-depth motion. This consistency is particularly noticeable within ranges where retinal speeds overlap between these two dimensions. Significantly, additive noise emerges as the primary source of uncertainty, largely exceeding multiplicative noise. This predominance of additive noise is consistent with computational accounts of visual motion. Our study challenges earlier beliefs of marked differences in processing lateral versus in-depth motions, suggesting similar levels of perceptual uncertainty and underscoring the significant role of additive noise.
传统上,对于我们感知视觉速度的精确程度的表征依赖于辨别任务中的心理物理学判断。这类任务通常被认为费力且容易产生偏差,尤其是在没有经过高度训练的参与者参与的情况下。此外,与横向运动相比,深度运动感知的阈值经常被报告为更高,这种差异与日常视觉运动任务形成对比。在本研究中,我们依赖基于卡尔曼滤波器的平稳跟踪模型来量化速度观测不确定性。该模型使我们能够在虚拟现实环境中的三种运动动力学条件下区分加性噪声和乘性噪声:随机游走、线性运动和非线性运动,同时纳入横向和深度运动分量。我们旨在评估横向运动与深度运动的跟踪性能和感知不确定性。与先前的研究一致,我们的结果表明,在以不可预测的定位为特征的随机游走条件下,深度运动的性能会下降。然而,当速度信息可用并有助于预测未来位置时,横向运动和深度运动之间的感知不确定性变得更加一致。这种一致性在这两个维度的视网膜速度重叠的范围内尤为明显。值得注意的是,加性噪声成为不确定性的主要来源,大大超过乘性噪声。加性噪声的这种主导地位与视觉运动的计算解释一致。我们的研究挑战了早期关于横向运动与深度运动处理存在显著差异的观点,表明感知不确定性水平相似,并强调了加性噪声的重要作用。