Carl J R, Gellman R S
J Neurophysiol. 1987 May;57(5):1446-63. doi: 10.1152/jn.1987.57.5.1446.
We studied pursuit eye movements in seven normal human subjects with the scleral search-coil technique. The initial eye movements in response to unpredictable changes in target motion were analyzed to determine the effect of target velocity and position on the latency and acceleration of the response. By restricting our analysis to the presaccadic portion of the response we were able to eliminate any saccadic interactions, and the randomized stimulus presentation minimized anticipatory responses. This approach has allowed us to characterize a part of the smooth-pursuit system that is dependent primarily on retinal image properties. The latency of the smooth-pursuit response was very consistent, with a mean of 100 +/- 5 ms to targets moving 5 degrees/s or faster. The responses were the same whether the velocity step was presented when the target was initially stationary or after tracking was established. The latency did increase for lower velocity targets; this increase was well described by a latency model requiring a minimum target movement of 0.028 degrees, in addition to a fixed processing time of 98 ms. The presaccadic accelerations were fairly low, and increased with target velocity until an acceleration of about 50 degrees/s2 was reached for target velocities of 10 degrees/s. Higher velocities produced only a slight increase in eye acceleration. When the target motion was adjusted so that the retinal image slip occurred at increasing distances from the fovea, the accelerations declined until no presaccadic response was measurable when the image slip started 15 degrees from the fovea. The smooth-pursuit response to a step of target position was a brief acceleration; this response occurred even when an oppositely directed velocity stimulus was present. The latency of the pursuit response to such a step was also approximately 100 ms. This result seems consistent with the idea that sensory pathways act as a low-pass spatiotemporal filter of the retinal input, effectively converting position steps into briefly moving stimuli. There was a large asymmetry in the responses to position steps: the accelerations were much greater when the position step of the target was away from the direction of tracking, compared with steps in the direction of tracking. The asymmetry may be due to the addition of a fixed slowing of the eyes whenever the target image disappears from the foveal region. When saccades were delayed by step-ramp stimuli, eye accelerations increased markedly approximately 200 ms after stimulus onset.(ABSTRACT TRUNCATED AT 400 WORDS)
我们使用巩膜搜索线圈技术研究了7名正常人类受试者的追踪眼球运动。分析了对目标运动不可预测变化的初始眼球运动,以确定目标速度和位置对反应潜伏期和加速度的影响。通过将分析限制在反应的扫视前部分,我们能够消除任何扫视相互作用,并且随机刺激呈现最小化了预期反应。这种方法使我们能够描述主要依赖于视网膜图像特性的平滑追踪系统的一部分。平滑追踪反应的潜伏期非常一致,对于移动速度为5度/秒或更快的目标,平均值为100±5毫秒。无论目标最初静止时还是在建立追踪后呈现速度阶跃,反应都是相同的。对于较低速度的目标,潜伏期确实增加;这种增加可以通过一个潜伏期模型很好地描述,该模型除了98毫秒的固定处理时间外,还需要最小目标移动0.028度。扫视前加速度相当低,并随目标速度增加,直到目标速度为10度/秒时达到约50度/秒²的加速度。更高的速度只会使眼球加速度略有增加。当调整目标运动以使视网膜图像滑动发生在离中央凹越来越远的距离时,加速度下降,直到当图像滑动从中央凹开始15度时,无法测量到扫视前反应。对目标位置阶跃的平滑追踪反应是短暂的加速度;即使存在相反方向的速度刺激,这种反应也会发生。对这种阶跃的追踪反应潜伏期也约为100毫秒。这一结果似乎与感觉通路作为视网膜输入的低通时空滤波器,有效地将位置阶跃转换为短暂移动刺激的观点一致。对位置阶跃的反应存在很大的不对称性:与追踪方向上的阶跃相比,当目标的位置阶跃远离追踪方向时,加速度要大得多。这种不对称性可能是由于每当目标图像从中央凹区域消失时,眼球会额外固定减速。当扫视被阶跃斜坡刺激延迟时,眼球加速度在刺激开始后约200毫秒显著增加。(摘要截断于400字)