Sato Hiroko, Yasui Toshiyuki
Graduate School of Health Sciences, Tokushima University, Tokushima 770-8503, Japan.
Department of Midwifery, Tokushima University Graduate School, Tokushima 770-8503, Japan.
Healthcare (Basel). 2023 Nov 22;11(23):3017. doi: 10.3390/healthcare11233017.
Game usage has recently been increasing, but the actual situation of game usage and issues among pregnant women are not clarified. The purpose of this prospective longitudinal study was to examine changes in game usage, lifestyle, and thoughts about game usage during pregnancy depending on parity and to clarify the characteristics of pregnant women who continue to use games. We conducted three web surveys in early, mid- and late pregnancy in 238 pregnant women. For primiparous women who continued to use games, there was a significant increase in game usage time from early to late pregnancy ( = 0.022), and 25.0% of those women had anxiety that they might have a game addiction. For primiparous women in mid-pregnancy and multiparous women in early and late pregnancy, the proportions of women who thought that they could not use gaming sufficiently due to pregnancy and child-rearing were significantly higher in women who continued to use games. In both primiparous women and multiparous women, the proportion of partners who used games was significantly higher in women who continued to use games. It is necessary for midwives to discuss with pregnant women and their partners about game usage and to provide advice about control of game usage in daily life.
近年来,游戏的使用呈上升趋势,但孕妇使用游戏的实际情况及相关问题尚不明确。本前瞻性纵向研究旨在根据产次调查孕期游戏使用情况、生活方式及对游戏使用的看法的变化,并阐明持续使用游戏的孕妇的特征。我们对238名孕妇在孕早期、中期和晚期进行了三次网络调查。对于持续使用游戏的初产妇,从孕早期到孕晚期游戏使用时间显著增加(=0.022),其中25.0%的女性担心自己可能有游戏成瘾问题。对于孕中期的初产妇以及孕早期和晚期的经产妇,认为因怀孕和育儿而无法充分玩游戏的女性比例在持续使用游戏的女性中显著更高。在初产妇和经产妇中,伴侣使用游戏的比例在持续使用游戏的女性中显著更高。助产士有必要与孕妇及其伴侣讨论游戏使用问题,并就日常生活中游戏使用的控制提供建议。