Soldatova Galina U, Koshevaya Anastasia G
Lomonosov Moscow State University, Russia.
Psychol Russ. 2023 Dec 1;16(4):90-108. doi: 10.11621/pir.2023.0406. eCollection 2023.
Media multitasking (MMT) is common among adolescents, especially with the introduction of digital educational tools in mixed reality environments. However, there has been limited research on MMT in educational settings with electronic learning tools including augmented reality (AR).
To study MMT in conjunction with metacognition, technology attitudes, and effectiveness of learning activities for 13-14 year olds in a mixed reality learning situation.
The experiment involved organizing learning activities in MMT format using digital tools, including AR. The MMT experimental group was given the option of searching the internet for information about a problem; the control group was given only a video, the e-textbook and AR application. Eye tracking measured task switching, while MMT efficiency was assessed by the number of completed tasks and test results. Metacognition was measured using the Metacognitive Awareness Inventory (MAI), and attitudes toward digital devices were examined using the Technology Attitudes Questionnaire.
Most of the adolescents (80%) preferred MMT, and no significant differences in test performance were found between the groups. Multitasking correlated with better cognitive control and metacognition scores and negatively correlated with technophobia. Learning activity effectiveness in mixed reality was assessed by the number and time of fixations on tasks in conjunction with metacognition and cognitive control. Interactive digital tools in education improve learning efficiency.
Adolescents' preference for multitasking does not reduce learning productivity, but it does not guarantee success either. This suggests an internalization process of using digital technologies among adolescents. As a result, MMT may be gradually mastered as a new tool that is necessary for adaptation and success in an increasingly complex technological reality. Cognitive control and metacognitive planning significantly contribute to MMT efficiency, highlighting the importance of a conscious MMT strategy for effective learning.
媒体多任务处理(MMT)在青少年中很常见,尤其是随着混合现实环境中数字教育工具的引入。然而,在包括增强现实(AR)在内的电子学习工具的教育环境中,关于MMT的研究有限。
研究13 - 14岁青少年在混合现实学习情境中与元认知、技术态度及学习活动有效性相关的MMT。
该实验涉及使用包括AR在内的数字工具以MMT形式组织学习活动。MMT实验组可以选择在互联网上搜索有关问题的信息;对照组仅获得视频、电子教科书和AR应用程序。通过眼动追踪测量任务切换,而MMT效率通过完成任务的数量和测试结果进行评估。使用元认知意识量表(MAI)测量元认知,并使用技术态度问卷检查对数字设备的态度。
大多数青少年(80%)更喜欢MMT,且两组之间在测试成绩上未发现显著差异。多任务处理与更好的认知控制和元认知得分相关,与技术恐惧呈负相关。通过结合元认知和认知控制对任务的注视次数和时间来评估混合现实中的学习活动有效性。教育中的交互式数字工具提高了学习效率。
青少年对多任务处理的偏好不会降低学习效率,但也不能保证成功。这表明青少年在使用数字技术方面存在一个内化过程。因此,MMT可能会逐渐作为一种新工具被掌握,这是在日益复杂的技术现实中适应和取得成功所必需的。认知控制和元认知规划对MMT效率有显著贡献,凸显了有意识的MMT策略对有效学习的重要性。