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虚拟现实模拟犯罪中的内在动机影响参与者在欺骗性访谈中投入更多努力的意愿。

Intrinsic motivation in a virtual reality mock crime affects participants' willingness to invest more effort in deceptive interviews.

机构信息

Experimental Psychology Unit, Edith Cowan University, Perth, WA, Australia.

出版信息

Sci Rep. 2024 Jan 2;14(1):33. doi: 10.1038/s41598-023-50515-4.

DOI:10.1038/s41598-023-50515-4
PMID:38167933
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10762196/
Abstract

In studies of investigative interviewing, it is not well understood how participant experience of mock-crime activities might affect participants' desire to perform (well) in subsequent interviews. In this study, we utilized two immersive virtual reality mock-crimes to examine if participants' intrinsic motivation (i.e., competence, autonomy, relatedness) while committing the virtual mock-crime affects their desire to perform well in interviews. We also examined if the self-reported feeling of presence during the virtual reality mock-crime is associated with participants' intrinsic motivation. We found significant positive associations between presence and all intrinsic motivation variables in both truth and lie conditions. We also found that competence and relatedness significantly predicted the self-reported effort to perform well in interviews. We discuss these results in the context of prior literature and provide recommendations for researchers on the design of mock-crime experiences.

摘要

在调查性访谈的研究中,参与者对模拟犯罪活动的体验如何影响他们在后续访谈中的表现(意愿),这一点还不是很清楚。在这项研究中,我们利用两种沉浸式虚拟现实模拟犯罪来检验参与者在实施虚拟模拟犯罪时的内在动机(即能力、自主性、关联性)是否会影响他们在访谈中的表现意愿。我们还检验了在虚拟现实模拟犯罪期间的自我报告存在感是否与参与者的内在动机有关。我们发现,在真实和虚假条件下,存在感与所有内在动机变量之间都存在显著的正相关关系。我们还发现,能力和关联性显著预测了自我报告的在访谈中表现良好的努力程度。我们在之前文献的背景下讨论了这些结果,并为模拟犯罪体验的设计提供了研究人员的建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d680/10762196/1edc42ac84be/41598_2023_50515_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d680/10762196/1edc42ac84be/41598_2023_50515_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d680/10762196/1edc42ac84be/41598_2023_50515_Fig1_HTML.jpg

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本文引用的文献

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Cross cultural verbal cues to deception: truth and lies in first and second language forensic interview contexts.跨文化的欺骗性言语线索:第一语言和第二语言法医询问情境中的真话与谎言
Front Psychol. 2023 May 30;14:1152904. doi: 10.3389/fpsyg.2023.1152904. eCollection 2023.
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Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual Environments.角色扮演:沉浸式虚拟环境中角色扮演对反霸凌的影响探索。
IEEE Trans Vis Comput Graph. 2023 Oct;29(10):4215-4228. doi: 10.1109/TVCG.2022.3184986. Epub 2023 Sep 1.
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Cognitive load promotes honesty.
认知负荷促进诚实。
Psychol Res. 2023 Apr;87(3):826-844. doi: 10.1007/s00426-022-01686-8. Epub 2022 Jun 1.
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Animal Crossing and COVID-19: A Qualitative Study Examining How Video Games Satisfy Basic Psychological Needs During the Pandemic.《动物森友会》与新冠疫情:一项关于电子游戏如何在疫情期间满足基本心理需求的定性研究
Front Psychol. 2022 Apr 1;13:800683. doi: 10.3389/fpsyg.2022.800683. eCollection 2022.
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Perspect Psychol Sci. 2021 Nov;16(6):1300-1323. doi: 10.1177/1745691620966789. Epub 2021 Feb 16.
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Facts only the perpetrator could have known? A study of contamination in mock crime interrogations.只有犯罪者才可能知道的事实?模拟犯罪审讯中的污染研究。
Law Hum Behav. 2020 Apr;44(2):128-142. doi: 10.1037/lhb0000367. Epub 2020 Mar 12.
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