• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

功能性运动障碍患者的姿势控制如何适应基于多任务的沉浸式虚拟现实?

How Does Postural Control in Patients with Functional Motor Disorders Adapt to Multitasking-Based Immersive Virtual Reality?

机构信息

Department of Neurosciences, Biomedicine and Movement Sciences, University of Verona, Verona, Italy.

Neuromotor and Cognitive Rehabilitation Research Centre (CRRNC), University of Verona, Verona, Italy.

出版信息

Mov Disord Clin Pract. 2024 Apr;11(4):337-345. doi: 10.1002/mdc3.13961. Epub 2024 Jan 4.

DOI:10.1002/mdc3.13961
PMID:38178646
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10982601/
Abstract

BACKGROUND

Motor symptoms in functional motor disorders (FMDs) refer to involuntary, but learned, altered movement patterns associated with aberrant self-focus, sense of agency, and belief/expectations. These conditions commonly lead to impaired posture control, raising the likelihood of falls and disability. Utilizing visual and cognitive tasks to manipulate attentional focus, virtual reality (VR) integrated with posturography is a promising tool for exploring postural control disorders.

OBJECTIVES

To investigate whether postural control can be adapted by manipulating attentional focus in a 3D immersive VR environment.

METHODS

We compared postural parameters in 17 FMDs patients and 19 age-matched healthy controls over a single session under four increasingly more complex and attention-demanding conditions: simple fixation task (1) in the real room and (2) in 3D VR room-like condition; complex fixation task in a 3D VR city-like condition (3) avoiding distractors and (4) counting them. Dual-task effect (DTE) measured the relative change in performance induced by the different attention-demanding conditions on postural parameters.

RESULTS

Patients reduced sway area and mediolateral center of pressure displacement velocity DTE compared to controls (all, P < 0.049), but only under condition 4. They also showed a significant reduction in the sway area DTE under condition 4 compared to condition 3 (P = 0.025).

CONCLUSIONS

This study provides novel preliminary evidence for the value of a 3D immersive VR environment combined with different attention-demanding conditions in adapting postural control in patients with FMDs. As supported by quantitative and objective posturographic measures, our findings may inform interventions to explore FMDs pathophysiology.

摘要

背景

功能性运动障碍(FMDs)中的运动症状是指与异常的自我关注、主体感和信念/期望相关的、不自主但习得的、改变的运动模式。这些情况通常会导致姿势控制受损,增加跌倒和残疾的可能性。利用视觉和认知任务来改变注意力焦点,虚拟现实(VR)与姿势描记术相结合,是探索姿势控制障碍的一种很有前途的工具。

目的

研究在 3D 沉浸式 VR 环境中通过操纵注意力焦点是否可以适应姿势控制。

方法

我们在一次会话中比较了 17 名 FMD 患者和 19 名年龄匹配的健康对照者在四种越来越复杂和注意力要求高的情况下的姿势参数:在真实房间和 3D VR 房间状条件下进行简单固定任务(1);在 3D VR 城市状条件下进行复杂固定任务(3)避免分心物和(4)对它们进行计数。双重任务效应(DTE)测量了不同注意力要求条件对姿势参数的相对变化引起的性能变化。

结果

与对照组相比,患者在所有条件下(均 P < 0.049)的摆动面积和中侧位压力中心位移速度 DTE 均降低,但仅在条件 4 下如此。与条件 3 相比,他们在条件 4 下的摆动面积 DTE 也显著降低(P = 0.025)。

结论

这项研究为 3D 沉浸式 VR 环境与不同注意力要求条件相结合在适应 FMDs 患者的姿势控制方面提供了新的初步证据。基于定量和客观的姿势描记术测量,我们的发现可能为探索 FMDs 病理生理学的干预措施提供信息。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/fde9035807cb/MDC3-11-337-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/a2eede72f7d4/MDC3-11-337-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/45d9215dd131/MDC3-11-337-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/fde9035807cb/MDC3-11-337-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/a2eede72f7d4/MDC3-11-337-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/45d9215dd131/MDC3-11-337-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c245/10982601/fde9035807cb/MDC3-11-337-g003.jpg

相似文献

1
How Does Postural Control in Patients with Functional Motor Disorders Adapt to Multitasking-Based Immersive Virtual Reality?功能性运动障碍患者的姿势控制如何适应基于多任务的沉浸式虚拟现实?
Mov Disord Clin Pract. 2024 Apr;11(4):337-345. doi: 10.1002/mdc3.13961. Epub 2024 Jan 4.
2
Motor dual task with eyes closed improves postural control in patients with functional motor disorders: A posturographic study.闭眼状态下的运动双重任务可改善运动功能障碍患者的姿势控制:一项平衡研究。
Gait Posture. 2021 Jul;88:286-291. doi: 10.1016/j.gaitpost.2021.06.011. Epub 2021 Jun 11.
3
A semi-immersive virtual reality incremental swing balance task activates prefrontal cortex: a functional near-infrared spectroscopy study.半沉浸式虚拟现实递增摆荡平衡任务激活前额叶皮层:一项功能近红外光谱研究。
Neuroimage. 2014 Jan 15;85 Pt 1:451-60. doi: 10.1016/j.neuroimage.2013.05.031. Epub 2013 May 17.
4
The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study.虚拟现实平衡训练对健康成年人运动学习和姿势控制的影响:一项随机初步研究。
Biomed Eng Online. 2018 Sep 18;17(1):124. doi: 10.1186/s12938-018-0550-0.
5
Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study.沉浸式虚拟现实健身体育游戏与帕金森病患者的双重任务组件:一项可行性研究。
J Neuroeng Rehabil. 2023 Jul 18;20(1):92. doi: 10.1186/s12984-023-01215-7.
6
Cybersickness in People with Multiple Sclerosis Exposed to Immersive Virtual Reality.多发性硬化症患者在接触沉浸式虚拟现实时的网络病
Bioengineering (Basel). 2024 Jan 24;11(2):115. doi: 10.3390/bioengineering11020115.
7
Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.短暂视觉扰动通过调节皮层电活动促进虚拟现实中的短期平衡学习。
J Neurophysiol. 2018 Oct 1;120(4):1998-2010. doi: 10.1152/jn.00292.2018. Epub 2018 Jul 25.
8
Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments.在真实和虚拟环境中执行视觉运动技能时的运动学和姿势控制差异。
Exp Brain Res. 2023 Jul;241(7):1797-1810. doi: 10.1007/s00221-023-06639-0. Epub 2023 May 24.
9
Virtual reality as a tool for balance research: Eyes open body sway is reproduced in photo-realistic, but not in abstract virtual scenes.虚拟现实作为平衡研究的工具:在逼真的虚拟场景中可以重现睁眼时的身体晃动,但在抽象的虚拟场景中则不行。
PLoS One. 2020 Oct 29;15(10):e0241479. doi: 10.1371/journal.pone.0241479. eCollection 2020.
10
Toward Physiological Detection of a "Just-Right" Challenge Level for Motor Learning in Immersive Virtual Reality: Protocol for a Cross-Sectional Study.朝向沉浸式虚拟现实中运动学习的“恰到好处”挑战水平的生理检测:一项横断面研究的方案。
JMIR Res Protoc. 2024 Sep 23;13:e55730. doi: 10.2196/55730.

引用本文的文献

1
Unraveling the mechanisms of high-level gait control in functional gait disorders.解析功能性步态障碍中高级步态控制的机制。
J Neural Transm (Vienna). 2025 Jan;132(1):95-104. doi: 10.1007/s00702-024-02829-4. Epub 2024 Sep 6.
2
Virtual reality in functional neurological disorder: a theoretical framework and research agenda for use in the real world.虚拟现实在功能性神经障碍中的应用:一个用于现实世界的理论框架和研究议程。
BMJ Neurol Open. 2024 Jul 5;6(2):e000622. doi: 10.1136/bmjno-2023-000622. eCollection 2024.

本文引用的文献

1
The role of feedback in the robotic-assisted upper limb rehabilitation in people with multiple sclerosis: a systematic review.反馈在多发性硬化症患者机器人辅助上肢康复中的作用:一项系统综述。
Expert Rev Med Devices. 2023 Jan;20(1):35-44. doi: 10.1080/17434440.2023.2169129. Epub 2023 Jan 29.
2
Virtual Reality-A Supplement to Posturography or a Novel Balance Assessment Tool?虚拟现实:一种对平衡测试的补充,还是一种新的平衡评估工具?
Sensors (Basel). 2022 Oct 17;22(20):7904. doi: 10.3390/s22207904.
3
Shoulder-Touch test to reveal incongruencies in persons with functional motor disorders.
肩触测试揭示有运动功能障碍的人存在的不协调。
Eur J Neurol. 2022 Dec;29(12):3508-3512. doi: 10.1111/ene.15532. Epub 2022 Sep 8.
4
Improvement in motor symptoms, physical fatigue, and self-rated change perception in functional motor disorders: a prospective cohort study of a 12-week telemedicine program.运动症状、身体疲劳和功能性运动障碍自我评估变化感知的改善:一项为期 12 周远程医疗计划的前瞻性队列研究。
J Neurol. 2022 Nov;269(11):5940-5953. doi: 10.1007/s00415-022-11230-8. Epub 2022 Jul 9.
5
A Note of Caution on Distorted Visual Feedback as a Treatment for Functional Movement Disorders.关于将扭曲视觉反馈作为功能性运动障碍治疗方法的一则警示
Mov Disord Clin Pract. 2021 Dec 21;9(2):275-277. doi: 10.1002/mdc3.13386. eCollection 2022 Feb.
6
Diagnosis and management of functional neurological disorder.功能性神经障碍的诊断与治疗。
BMJ. 2022 Jan 24;376:o64. doi: 10.1136/bmj.o64.
7
Economic Costs of Delayed Diagnosis of Functional Motor Disorders: Preliminary Results From a Cohort of Patients of a Specialized Clinic.功能性运动障碍延迟诊断的经济成本:来自一家专科诊所患者队列的初步结果
Front Neurol. 2021 Dec 8;12:786126. doi: 10.3389/fneur.2021.786126. eCollection 2021.
8
A review of center of pressure (COP) variables to quantify standing balance in elderly people: Algorithms and open-access code.压力中心(COP)变量评估老年人站立平衡:算法和开放获取代码。
Physiol Rep. 2021 Nov;9(22):e15067. doi: 10.14814/phy2.15067.
9
Virtual reality balance training to improve balance and mobility in Parkinson's disease: a systematic review and meta-analysis.虚拟现实平衡训练改善帕金森病患者的平衡能力和活动能力:一项系统综述和荟萃分析。
J Neurol. 2022 Apr;269(4):1873-1888. doi: 10.1007/s00415-021-10857-3. Epub 2021 Oct 28.
10
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.严肃游戏设计与物理康复中的临床改善:系统评价
JMIR Serious Games. 2021 Sep 23;9(3):e20066. doi: 10.2196/20066.