• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在真实和虚拟环境中执行视觉运动技能时的运动学和姿势控制差异。

Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments.

机构信息

School of Public Health and Sport Sciences, Faculty of Health and Life Sciences, University of Exeter, St Luke's Campus, Exeter, EX1 2LU, UK.

出版信息

Exp Brain Res. 2023 Jul;241(7):1797-1810. doi: 10.1007/s00221-023-06639-0. Epub 2023 May 24.

DOI:10.1007/s00221-023-06639-0
PMID:37222777
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10348942/
Abstract

Immersive technologies, like virtual and mixed reality, pose a novel challenge for our sensorimotor systems as they deliver simulated sensory inputs that may not match those of the natural environment. These include reduced fields of view, missing or inaccurate haptic information, and distortions of 3D space; differences that may impact the control of motor actions. For instance, reach-to-grasp movements without end-point haptic feedback are characterised by slower and more exaggerated movements. A general uncertainty about sensory input may also induce a more conscious form of movement control. We tested whether a more complex skill like golf putting was also characterized by more consciously controlled movement. In a repeated-measures design, kinematics of the putter swing and postural control were compared between (i) real-world putting, (ii) VR putting, and (iii) VR putting with haptic feedback from a real ball (i.e., mixed reality). Differences in putter swing were observed both between the real world and VR, and between VR conditions with and without haptic information. Further, clear differences in postural control emerged between real and virtual putting, with both VR conditions characterised by larger postural movements, which were more regular and less complex, suggesting a more conscious form of balance control. Conversely, participants actually reported less conscious awareness of their movements in VR. These findings highlight how fundamental movement differences may exist between virtual and natural environments, which may pose challenges for transfer of learning within applications to motor rehabilitation and sport.

摘要

沉浸式技术,如虚拟现实和混合现实,对我们的感觉运动系统构成了新的挑战,因为它们提供的模拟感觉输入可能与自然环境不匹配。这些差异包括视野缩小、触觉信息缺失或不准确,以及 3D 空间的扭曲;这些差异可能会影响运动动作的控制。例如,没有终点触觉反馈的伸手抓握动作的特点是动作更慢、更夸张。对感觉输入的一般不确定性也可能导致更有意识的运动控制形式。我们测试了像高尔夫推杆这样更复杂的技能是否也以更有意识控制的运动为特征。在重复测量设计中,我们比较了(i)真实世界推杆、(ii)VR 推杆和(iii)具有真实球触觉反馈的 VR 推杆(即混合现实)中推杆摆动和姿势控制的运动学。在真实世界和 VR 之间以及在有和没有触觉信息的 VR 条件之间观察到推杆摆动的差异。此外,在真实和虚拟推杆之间出现了明显的姿势控制差异,VR 条件下的姿势运动更大,更规则,更简单,表明平衡控制更有意识。相反,参与者实际上报告在 VR 中对自己的运动的意识较少。这些发现强调了虚拟和自然环境之间可能存在的基本运动差异,这可能会对运动康复和运动等应用中的学习转移带来挑战。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/f9d5c1dfbf82/221_2023_6639_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/8d59a4a96338/221_2023_6639_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/8676d9a2691a/221_2023_6639_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/d630afea65da/221_2023_6639_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/474696853cde/221_2023_6639_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/887922d9c102/221_2023_6639_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/f9d5c1dfbf82/221_2023_6639_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/8d59a4a96338/221_2023_6639_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/8676d9a2691a/221_2023_6639_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/d630afea65da/221_2023_6639_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/474696853cde/221_2023_6639_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/887922d9c102/221_2023_6639_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f30/10348942/f9d5c1dfbf82/221_2023_6639_Fig6_HTML.jpg

相似文献

1
Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments.在真实和虚拟环境中执行视觉运动技能时的运动学和姿势控制差异。
Exp Brain Res. 2023 Jul;241(7):1797-1810. doi: 10.1007/s00221-023-06639-0. Epub 2023 May 24.
2
Off the shelf: Investigating transfer of learning using commercially available virtual reality equipment.现成的:利用市售虚拟现实设备研究迁移学习。
PLoS One. 2023 Oct 3;18(10):e0279856. doi: 10.1371/journal.pone.0279856. eCollection 2023.
3
Control of aperture closure during reach-to-grasp movements in immersive haptic-free virtual reality.在沉浸式无触觉虚拟现实中抓握动作过程中孔径闭合的控制
Exp Brain Res. 2021 May;239(5):1651-1665. doi: 10.1007/s00221-021-06079-8. Epub 2021 Mar 28.
4
Reaching in reality and virtual reality: a comparison of movement kinematics in healthy subjects and in adults with hemiparesis.现实与虚拟现实中的伸手动作:健康受试者与偏瘫成年人运动运动学的比较。
J Neuroeng Rehabil. 2004 Dec 14;1(1):11. doi: 10.1186/1743-0003-1-11.
5
Coordination of reach-to-grasp in physical and haptic-free virtual environments.物理和触觉自由虚拟环境中的伸手抓握协调。
J Neuroeng Rehabil. 2019 Jun 27;16(1):78. doi: 10.1186/s12984-019-0525-9.
6
Combined virtual reality and haptic robotics induce space and movement invariant sensorimotor adaptation.虚拟现实和触觉机器人相结合可诱导空间和运动不变的感觉运动适应。
Neuropsychologia. 2021 Jan 8;150:107692. doi: 10.1016/j.neuropsychologia.2020.107692. Epub 2020 Nov 21.
7
Repeated exposure to virtual reality decreases reliance on visual inputs for balance control in healthy adults.重复暴露于虚拟现实中可减少健康成年人对平衡控制的视觉输入依赖。
Hum Mov Sci. 2024 Aug;96:103236. doi: 10.1016/j.humov.2024.103236. Epub 2024 May 27.
8
Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment.健康受试者在三维沉浸式虚拟环境与物理环境中进行抓握动作的比较。
Acta Psychol (Amst). 2011 Sep;138(1):126-34. doi: 10.1016/j.actpsy.2011.05.015.
9
Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.虚拟现实中基于头戴式显示器和传统屏幕环境的运动技能迁移。
J Neuroeng Rehabil. 2020 Apr 10;17(1):48. doi: 10.1186/s12984-020-00678-2.
10
Virtual reality as a tool for balance research: Eyes open body sway is reproduced in photo-realistic, but not in abstract virtual scenes.虚拟现实作为平衡研究的工具:在逼真的虚拟场景中可以重现睁眼时的身体晃动,但在抽象的虚拟场景中则不行。
PLoS One. 2020 Oct 29;15(10):e0241479. doi: 10.1371/journal.pone.0241479. eCollection 2020.

引用本文的文献

1
Comparing object lifting kinematics and the size-weight illusion between physical reality and virtual reality.比较物理现实与虚拟现实之间的物体举升运动学及大小-重量错觉。
Atten Percept Psychophys. 2025 May 27. doi: 10.3758/s13414-025-03091-w.
2
Obstacle avoidance of physical, stereoscopic, and pictorial objects.物理、立体和图像物体的避障
Virtual Real. 2025;29(1):45. doi: 10.1007/s10055-025-01119-y. Epub 2025 Mar 1.
3
The Role of Virtual Reality in Postural Rehabilitation for Patients with Parkinson's Disease: A Scoping Review.

本文引用的文献

1
The Effects of Conscious Movement Processing on the Neuromuscular Control of Posture.意识运动加工对姿势神经肌肉控制的影响。
Neuroscience. 2023 Jan 15;509:63-73. doi: 10.1016/j.neuroscience.2022.11.010. Epub 2022 Nov 17.
2
The efficacy of virtual reality interventions compared with conventional physiotherapy in improving the upper limb motor function of children with cerebral palsy: a systematic review of randomised controlled trials.虚拟现实干预与常规物理疗法相比在改善脑瘫儿童上肢运动功能方面的疗效:一项随机对照试验的系统评价。
Disabil Rehabil. 2023 Jun;45(11):1773-1783. doi: 10.1080/09638288.2022.2071484. Epub 2022 May 16.
3
虚拟现实在帕金森病患者姿势康复中的作用:一项范围综述
Brain Sci. 2024 Dec 29;15(1):23. doi: 10.3390/brainsci15010023.
4
Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study.中风患者在沉浸式虚拟环境与真实环境中职业表现的比较:观察性随机交叉试点研究。
JMIR Serious Games. 2024 Nov 15;12:e58388. doi: 10.2196/58388.
5
Either Autonomy Support or Enhanced Expectancies Delivered Via Virtual-Reality Benefits Frontal-Plane Single-Leg Squatting Kinematics.通过虚拟现实提供的自主性支持或增强的期望有益于额状面单腿深蹲运动学。
Percept Mot Skills. 2024 Jun;131(3):687-706. doi: 10.1177/00315125241246361. Epub 2024 Apr 24.
6
Being in Virtual Reality and Its Influence on Brain Health-An Overview of Benefits, Limitations and Prospects.身处虚拟现实及其对大脑健康的影响——益处、局限与前景综述
Brain Sci. 2024 Jan 10;14(1):72. doi: 10.3390/brainsci14010072.
Standing up to threats: Translating the two-system model of fear to balance control in older adults.
应对威胁:将恐惧的双系统模型转化为老年人的平衡控制。
Exp Gerontol. 2022 Feb;158:111647. doi: 10.1016/j.exger.2021.111647. Epub 2021 Dec 1.
4
The Role of Haptic Expectations in Reaching to Grasp: From Pantomime to Natural Grasps and Back Again.触觉预期在伸手抓握中的作用:从模拟动作到自然抓握,再回归模拟动作
Front Psychol. 2020 Dec 17;11:588428. doi: 10.3389/fpsyg.2020.588428. eCollection 2020.
5
Perceptual uncertainty and action consequences independently affect hand movements in a virtual environment.感知不确定性和动作后果独立影响虚拟环境中的手部运动。
Sci Rep. 2020 Dec 18;10(1):22307. doi: 10.1038/s41598-020-78378-z.
6
A critical analysis of the functional parameters of the quiet eye using immersive virtual reality.使用沉浸式虚拟现实技术对安静眼的功能参数进行批判性分析。
J Exp Psychol Hum Percept Perform. 2021 Feb;47(2):308-321. doi: 10.1037/xhp0000800. Epub 2020 Dec 14.
7
Consciously processing balance leads to distorted perceptions of instability in older adults.老年人有意识地处理平衡会导致对不稳定的感知扭曲。
J Neurol. 2021 Apr;268(4):1374-1384. doi: 10.1007/s00415-020-10288-6. Epub 2020 Nov 3.
8
Effects of body visualization on performance in head-mounted display virtual reality.头戴式显示器虚拟现实中身体可视化对表现的影响。
PLoS One. 2020 Sep 21;15(9):e0239226. doi: 10.1371/journal.pone.0239226. eCollection 2020.
9
Fear of Falling Alters Anticipatory Postural Control during Cued Gait Initiation.害怕跌倒会改变线索提示步态起始过程中的预期姿势控制。
Neuroscience. 2020 Jul 1;438:41-49. doi: 10.1016/j.neuroscience.2020.04.050. Epub 2020 May 12.
10
Locomotor skill acquisition in virtual reality shows sustained transfer to the real world.虚拟现实中的运动技能习得可在现实世界中持续转移。
J Neuroeng Rehabil. 2019 Sep 14;16(1):113. doi: 10.1186/s12984-019-0584-y.