Hsieh Yi-Ping, Gourneau Bonni
Department of Social Work, College of Nursing and Professional Disciplines, University of North Dakota, Grand Forks, ND 58202, USA.
Department of Teaching, Leadership and Professional Practice, College of Education and Human Development, University of North Dakota, Grand Forks, ND 58202, USA.
Healthcare (Basel). 2023 Dec 31;12(1):97. doi: 10.3390/healthcare12010097.
This study employed a risk and resilience framework to investigate the influence of multidimensional factors, considering psychosocial and behavioral aspects, on online victimization among fifth-grade children (ages 10-11). Loneliness, online social currency disturbance, and digital citizenship were examined as predictors of online victimization. Data were collected from 196 students through a self-reported online survey conducted on electronic devices provided by the schools. The findings indicated that 78.6% of fifth-graders owned a smartphone, 70.9% had a gaming console, and the most common online activities were playing online gaming (73%), talking with friends (62.8%), and seeking entertainment (62.2%). Online victimization was prevalent, with 30.8% of children reporting they had been called bad names, 24.7% receiving rude comments, 15.9% expressing feelings of worry or threat due to online harassment, and 3.1% experiencing cyberbullying lasting for days. Furthermore, the results revealed a negative association between digital citizenship and online victimization, while loneliness and online social currency disturbance were positively associated with online victimization after accounting for children's gender and time spent online. In conclusion, this study suggests that efforts to prevent and address online victimization should prioritize promoting digital citizenship and increasing awareness of the roles of loneliness and social currency disturbances in online social dynamics.
本研究采用风险与复原力框架,考察心理社会和行为等多维度因素对五年级儿童(10至11岁)网络受害情况的影响。研究将孤独感、网络社交货币干扰和数字公民意识作为网络受害情况的预测指标。通过学校提供的电子设备进行的自我报告式在线调查,收集了196名学生的数据。研究结果显示,78.6%的五年级学生拥有智能手机,70.9%拥有游戏机,最常见的网络活动是玩网络游戏(73%)、与朋友聊天(62.8%)和寻求娱乐(62.2%)。网络受害情况普遍存在,30.8%的儿童报告称他们曾被辱骂,24.7%收到过粗鲁评论,15.9%因网络骚扰而感到担忧或受到威胁,3.1%经历过持续数天的网络欺凌。此外,研究结果还显示,数字公民意识与网络受害情况呈负相关,而在考虑儿童性别和上网时间后,孤独感和网络社交货币干扰与网络受害情况呈正相关。总之,本研究表明,预防和应对网络受害情况的努力应优先促进数字公民意识,并提高对孤独感和社交货币干扰在网络社交动态中所起作用的认识。