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虚拟现实的特征影响儿科烧伤患者VR疼痛缓解疗法的有效性:一项随机临床试验。

Features of virtual reality impact effectiveness of VR pain alleviation therapeutics in pediatric burn patients: A randomized clinical trial.

作者信息

Jain Soumil, Armstrong Megan, Luna John, Thakkar Rajan K, Fabia Renata, Groner Jonathan I, Noffsinger Dana, Ni Ai, Nelson Eric, Xiang Henry

机构信息

College of Medicine, The Ohio State University, Columbus, Ohio, United States of America.

Center for Pediatric Trauma Research, The Abigail Wexner Research Institute at Nationwide Children's Hospital, Columbus, Ohio, United States of America.

出版信息

PLOS Digit Health. 2024 Jan 25;3(1):e0000440. doi: 10.1371/journal.pdig.0000440. eCollection 2024 Jan.

Abstract

Key features of virtual reality (VR) that impact the effectiveness of pain reduction remain unknown. We hypothesized that specific features of the VR experience significantly impact VR's effectiveness in reducing pain during pediatric burn dressing care. Our randomized controlled trial included children 6 to 17 years (inclusive) who were treated in the outpatient clinic of an American Burn Association-verified pediatric burn center. Participants were randomly assigned (1:1:1) to active VR (playing the VR), passive VR (immersed in the same VR environment without interactions), or standard-of-care. On a scale from 0 to 100, participants rated overall pain (primary outcome) and features of the VR experience (game realism, fun, and engagement). Path analysis assessed the interrelationships among these VR key features and their impact on self-reported pain scores. From December 2016 to January 2019, a total of 412 patients were screened for eligibility, and 90 were randomly assigned (31 in the active VR group, 30 in the passive VR group, and 29 in the standard-of-care group). The current study only included those in the VR groups. The difference in median scores of VR features was not statistically significant between the active (realism, 77.5 [IQR: 50-100]; fun, 100 [IQR: 81-100]; engagement, 90 [IQR: 70-100]) and passive (realism, 72 [IQR: 29-99]; fun, 93.5 [IQR: 68-100]; engagement, 95 [IQR: 50-100]) VR distraction types. VR engagement had a significant direct (-0.39) and total (-0.44) effect on self-reported pain score (p<0.05). Key VR features significantly impact its effectiveness in pain reduction. The path model suggested an analgesic mechanism beyond distraction. Differences in VR feature scores partly explain active VR's more significant analgesic effect than passive VR. Trial Registration: ClinicalTrials.gov Identifier: NCT04544631.

摘要

影响虚拟现实(VR)减轻疼痛效果的关键特征尚不清楚。我们假设VR体验的特定特征会显著影响VR在小儿烧伤换药护理期间减轻疼痛的效果。我们的随机对照试验纳入了6至17岁(含)在美国烧伤协会认证的小儿烧伤中心门诊接受治疗的儿童。参与者被随机分配(1:1:1)至主动VR组(玩VR)、被动VR组(沉浸在相同的VR环境中但无互动)或标准护理组。参与者在0至100的量表上对总体疼痛(主要结局)和VR体验的特征(游戏逼真度、趣味性和参与度)进行评分。路径分析评估了这些VR关键特征之间的相互关系及其对自我报告疼痛评分的影响。2016年12月至2019年1月,共有412名患者接受资格筛查,90名患者被随机分配(主动VR组31名、被动VR组30名、标准护理组29名)。本研究仅纳入了VR组的患者。主动VR组(逼真度,77.5[四分位间距:50 - 100];趣味性,100[四分位间距:81 - 100];参与度,90[四分位间距:70 - 100])和被动VR组(逼真度,72[四分位间距:29 - 99];趣味性,93.5[四分位间距:68 - 100];参与度,95[四分位间距:50 - 100])在VR特征的中位数评分上差异无统计学意义。VR参与度对自我报告的疼痛评分有显著的直接(-0.39)和总体(-0.44)影响(p<0.05)。VR关键特征显著影响其减轻疼痛的效果。路径模型提示了一种除分心之外的镇痛机制。VR特征评分的差异部分解释了主动VR比被动VR具有更显著镇痛效果的原因。试验注册:ClinicalTrials.gov标识符:NCT04544631。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5a9e/10810440/b8fec45c05b3/pdig.0000440.g001.jpg

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