Armstrong Megan, Coffey Rebecca, Luna John, Xiang Henry
Center for Pediatric Trauma Research, The Abigail Wexner Research Institute at Nationwide Children's Hospital, Columbus, Ohio, United States of America.
Center for Injury Research and Policy, The Abigail Wexner Research Institute at Nationwide Children's Hospital, Columbus, Ohio, United States of America.
PLOS Digit Health. 2023 Sep 25;2(9):e0000231. doi: 10.1371/journal.pdig.0000231. eCollection 2023 Sep.
Opioids are the most frequently used pain medications by US burn centers to control severe procedural pain during wound care. Concerns for long-term opioid use have prompted the exploration of non-pharmaceutical interventions, such as virtual reality (VR), for procedural pain management. The primary objective of this pilot study was to evaluate the feasibility and efficacy of VR pain alleviation treatment in reducing adult burn patients' perceived pain during burn dressing changes. Adult patients aged 18-70 years were recruited from the inpatient unit of a single American Burn Association-verified burn center between May 2019 and February 2020 and randomly assigned to one of three arms. Active VR participants played four VR games; passive VR participants were immersed in the same VR environment without the interaction elements; and a standard of care control group. 71 patients were screened for eligibility and 33 were deemed eligible to approach for informed consent, with 14 agreeing to participate in this study. Of these 14 patients, 4 were randomly assigned to the active VR, 4 to the passive VR, and 6 to the control group. Self-reported overall pain was lowest among participants in the active VR (dressing 1 = 41.3, dressing 2 = 61.0, and dressing 3 = 72.7) and highest among participants in the passive VR (dressing 1 = 58.3, dressing 2 = 74.5, and dressing 3 = 89.0) across all three dressing changes. Self-reported worst pain was lowest among the active VR at the first and last dressing (64.3 and 92.2, respectively), but the control group has the lowest self-reported worst pain at the second dressing (71.3). VR is a useful non-pharmacological tool for pain distraction but designing and implementing clinical research studies face many challenges in real-world medical settings. Lessons from this study have important implications for future VR studies by other researchers. Trial Registration: ClinicalTrials.gov Identifier: NCT04545229.
阿片类药物是美国烧伤中心最常使用的止痛药物,用于控制伤口护理期间的严重程序性疼痛。对长期使用阿片类药物的担忧促使人们探索非药物干预措施,如虚拟现实(VR),用于程序性疼痛管理。这项试点研究的主要目的是评估VR疼痛缓解治疗在减轻成年烧伤患者烧伤换药期间的感知疼痛方面的可行性和有效性。2019年5月至2020年2月期间,从一家经美国烧伤协会认证的烧伤中心的住院部招募了年龄在18至70岁之间的成年患者,并将他们随机分配到三个组之一。主动VR组的参与者玩了四款VR游戏;被动VR组的参与者沉浸在相同的VR环境中,但没有互动元素;还有一个标准护理对照组。71名患者接受了资格筛查,33名被认为有资格获取知情同意书,其中14名同意参与本研究。在这14名患者中,4名被随机分配到主动VR组,4名到被动VR组,6名到对照组。在所有三次换药过程中,主动VR组参与者自我报告的总体疼痛最低(第一次换药=41.3,第二次换药=61.0,第三次换药=72.7),而被动VR组参与者自我报告的总体疼痛最高(第一次换药=58.3,第二次换药=74.5,第三次换药=89.0)。主动VR组在第一次和最后一次换药时自我报告的最严重疼痛最低(分别为64.3和92.2),但在第二次换药时,对照组自我报告的最严重疼痛最低(71.3)。VR是一种有用的非药物性疼痛分散工具,但在现实世界的医疗环境中设计和实施临床研究面临许多挑战。本研究的经验教训对其他研究人员未来的VR研究具有重要意义。试验注册:ClinicalTrials.gov标识符:NCT04545229。