Alrubaye Zainab, Hudhud Mughrabi Moaaz, Manav Banu, Batmaz Anil Ufuk
Architecture Department, Art and Design Faculty, Kadir Has University, Istanbul, Türkiye.
Mechatronics Engineering Department, Faculty of Engineering and Natural Sciences, Kadir Has University, Istanbul, Türkiye.
Front Psychol. 2024 Jan 15;14:1307590. doi: 10.3389/fpsyg.2023.1307590. eCollection 2023.
Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for training purposes. In this paper, we investigated the effect of color cues on user motor performance in a mirror-drawing task between Virtual Environment (VE) and Real World (RW), with three different colors. We conducted a 5-day user study with twelve participants. The results showed that the participants made fewer errors in RW compared to VR, except for pre-training, which indicated that hardware and software limitations have detrimental effects on the motor learning of the participants across different realities. Furthermore, participants made fewer errors with the colors close to green, which is usually associated with serenity, contentment, and relaxation. According to our findings, VR headsets can be used to evaluate participants' eye-hand coordination in mirror drawing tasks to evaluate the motor-learning of participants. VE and RW training applications could benefit from our findings in order to enhance their effectiveness.
镜像绘制是一种运动学习任务,用于评估和改善用户的眼手协调能力,并且可以在沉浸式虚拟现实(VR)头戴式显示器(HMD)中实现,以用于训练目的。在本文中,我们研究了在虚拟环境(VE)和现实世界(RW)中的镜像绘制任务中,三种不同颜色的颜色提示对用户运动表现的影响。我们对12名参与者进行了为期5天的用户研究。结果表明,除了预训练阶段外,参与者在现实世界中比在虚拟现实中犯的错误更少,这表明硬件和软件限制对不同现实环境中参与者的运动学习有不利影响。此外,参与者在使用接近绿色的颜色时犯的错误更少,绿色通常与宁静、满足和放松相关联。根据我们的研究结果,VR头显可用于评估参与者在镜像绘制任务中的眼手协调能力,以评估参与者的运动学习情况。虚拟环境和现实世界的训练应用可以从我们的研究结果中受益,以提高其有效性。